DE II && FacB shtuff

Posted by tijitdamijit on April 23, 2008, 9:07 p.m.

Two blogs in as many weeks, this is a situation where you're like "wow f***!"

I finally got Deus Ex 2! The first one is like .. the best game ever .. and I've been meaning to get the sequel for ages. Of course, by now it's discontinued, and couldn't get it anywhere on PC, and had to buy it second hand on XBox. It's pretty darn good.

What I'm liking about this one is the storyline is non-linear from the very start, unlike in the first where you had a choice to make at the very end.

However, I don't like some of the new resource management systems. A lot of stuff has been combined together, so you have less resources to deal with, like the lockpicks and multitools are now just multitools, and all the ammo is combined into one type. They removed skill points altogether, which was annoying, and don't even get me started on the new biomod system.

Anyways, enough rambling(s), Facility B may be closer to release than I initially thought. Some of the things we wanted to do is impossible short of recoding the entire game. (Which is a LOT - currently 13,390 lines of code, by me, and lo_lord) so we obviously won't do them. The flashlight has been replaced with nightvision (more realistic, seeing as you're in a futuristic weapons development compound) which also allows you to actually SEE in the dark areas.

The game was far too hard as well, the player has been given a lot more health, and wallchargers have been made slightly more scarce.

An eye-adjustment effect has been added, so if you look directly at a light the whole screen lights up. It's an okay effect, but is still a little buggy.

Well, I'm pleased that my previous blog forced my hits up to the intended 2000, and then some. I got a nice new shiny badge now :)

That's all for now.

Comments

stampede 16 years, 8 months ago

DeusEx! DeusEx! DeusEx!

Ferret 16 years, 8 months ago

thats a lot of code, but when ever I get around there, I have what I call a "Hammer Session". this is where I shorten my code as mush as possible to help increase my FPS rate.

(if my FPS rate is at full, I put it on a laptop )

tijitdamijit 16 years, 8 months ago

@stampede Yeah! DE is awesome. In the first one, I become a master user with the pistol as quickly as possible, then mod my pistol to death. One Scoped shot to the head is a kill.

@Ferret Co:

Actually, nearly an 8th of that code is in /* these comment tags */ because most of it is temp code we test out, like backup code for visual effects and stuff we change around, and other code is in objects that are no longer needed, but once again we keep it for reference, just in case. We really aren't having any troubles with the FPS in this game (Unless you enable the fake bump mapping visual effect) and we shouldn't until we add the shadows for real (It still hasn't been done because we have to code out calculations for each individual object) but yeah, I gotta clean up a bunch of it.