Facility B - nearing completion

Posted by tijitdamijit on May 29, 2008, 7:16 a.m.

WOOOOO!

I'm excited.. and then some.

Latest playtests of the game have been very promising, and we'll soon be able to release the game. For all joo guys to play!

Here's some random stats!

-The game started development on September 4, 2007

-On last count, the game had 14,623 lines of code

-There are currently 6 people working on the game

-The game is a remake of the 2D Facility B, which was heavily influenced by Ergo's Pyre II, and idsoftware's Doom 3

-Highly advanced, (but still GM's native d3d engine) engine developed by lo_lord and myself called "SpitFire"

-In total, 214 rooms have been generated (at this point)

-This game will be the most technologically advanced GM-d3d game ever conceived

^Don't believe me? Just wait another month or so.

You'll all be blown away.

Comments

Rusky 16 years, 5 months ago

why are all the floors shiny?

tijitdamijit 16 years, 5 months ago

For those who want screenies, there's a gameplay video in one of the earlier blogs. I think that will be sufficient ;)

@Rusky: The floors are shiny coz we've been testing out our reflection visual. The effect won't be there the whole time, only when the ground is wet.

Mat 16 years, 5 months ago

It looks advanced, but I fear repetetiveness.

tijitdamijit 16 years, 5 months ago

@Mat: I guess that would be the major issue with the game.. but I used techniques to keep the game as varied as possible.. I guess we won't know until it's released to a large audience.

SteveKB 16 years, 5 months ago

I don't find repetetiveness so far. Good work tijitdamijit.

Joseph 16 years, 5 months ago

the video looks nice, but I really hope you do plan on changing the enemy models, bullets, and adding to the rooms…they're all so boring.