Wow, my first blog in a long time =O
I've reached a "crossroad" in my GM project, I can't decide which way to do this, so I'll see what others think is best.This game really involves 2 characters, the main one, and another that appears many times during the game, but I can't decide which way to do it with that second character.Option 1: Make his appearances automaticPro-Easier for the player, who wouldn't have to figure out how to solve a puzzle.Cons-More variables to code for his movements, creates several cutscene-ish breaks in the gameplayOption 2: Make the ability to control the character Pros-Easier to code as everything from the main character can pretty much be copied over, adds more variety to the gameCons-Possibility of variables connected to the first character conflictingWhich, in your opinion, would be best?
The second,make use of parenting.
However,I suggest you make a theme or something so that the secondary character has this weird feel to it.I agree with Ace