A whole lot of stuff going on right now, but I wanted to share the latest Devlog on Evenfall Arcane with all y'all. You can read it here - a collection of videos and commentary of (mostly) everything done to the game since the Winter Playtest sent out late December.
(You can also read the devlog/follow on Evenfall's new Itch.io page)The tldr:* Total movement / physics overhaul* Endless dungeons* Improved dialogue view and options* Dynamic item generation (a la Diablo)* Item stacking* New spells* Improved gui* Minor art improvements (I mean…its still me, so it still needs a lot more)* New developer tools (for me and eventually modding)I'm putting a big focus on some emergent gameplay stuff that's all the rage these days. It is super fun to find interactions that I didn't even plan, yet happen to be there. A great example is a cross-school spell interaction, where you launch a Dark spell which normally could hurt you back with a projectile, but use a Psychic spell which protects you from projectiles temporarily.—Totally separate from game development, I'm currently house shopping with my fiancee. It's been stressful, and we've had a few major ups and downs with some offer stuff, but so far, no house. We have one potential "in" right now, as we've put in a "secondary offer" which will be accepted if the primary deal falls through. We put it in because we were told the primary offer was shaky, but we haven't heard anything yet. Of course, you're all welcome to come over once I have the house, so long as you bring a customary bar of solid gold as tribute.I hope all is well for all y'all. I've been super busy with all of this recently, but reading over some recent posts, seems like everyone is up to some good shit. Keep at it.Love you.~tg
loving this polish. the dialogue zoom is super sexy. both the dynamic items+random endless dungeons additions are really solid.