Ahhhhh…
So I am taking serprex's advice and sticking to one project. I think the reason I like making demos so much is because they are simple to make and they're demos so they don't have to be perfect or complete. However, I don't usually get past the demo stage and end up with five million stinkin' demos on my hard drive.I guess I'll stick with this isometric turn based rpg game I've been working on. (Think Final Fantasy Tactics) I was originally gonna use it for an example, but after the work I've put into it, I think I'll just make it a game and release the example later.I just have a couple of problems with it. I can't seem to be able to make the movement engine like they do in Advance Wars or any other Turn Based RPG like that. And the turn based part is gonna be a bit tricky. I know that I want a var_speed in each character and a var_team but I don't know how to make it global. Like how to read down a list…Nvm, That doesn't make any sense what I'm saying…
What! You need global variables? global.variable! That will be $500
But really, if that isn't what you mean, ask.Making demos is fine, it widens your skills more than focusing on one topic. Focusing on one game just means better results.No no no. Not global.variable.
Like a global list of variables that can be checked of the list one by one and then reset after being completely reset. Aha! That's what I meant to say.And just making demos is depressing because I really want to make a full game and I've been doing gamemaker for 2 1/2 years now…Like a global list that set global variables from the list? Your sentence made barely more sense than mine.
Use a DS list.
Praps you should use the well avoided variable_ functions and an array. Could get scarry
Eww, ds lists. Arrays > lists (although I suppose it depends on the situation).