**This can also be found on my projects page.
THE UNDERTAKINGThe Undertaking is now 15% complete. -I fixed the bug where after you come out of the dungeon and into the cave, the games slows down drastically.-Also fixed a bug that caused the view to move rapidly before centering on the player.-I added pseudo-lighting to the game. It's nothing special and you probably know what I'm talking about if you've played the original Lucon.-The Underground Dungeon is almost complete. All I have to do now is script the cutscene for the Boss fight (The Boss fight is already in place).-There's been a slight change in the sword fighting. Before, you could use either C or X to slash. Now you only use C. X does an instant-kill stab but it aborts if you get hit before the stab completes.-I reduced the number of hearts you start out with from 5 to 2.-I fixed some dialog issues. You still can't skip cutscenes, but you can speed up the text by pressing space.-EDIT** I forgot to say that I also added a lance as a weapon. Won't come into play until later in the game.-Revamped title screen-A few other non-significant optimizations such as coding…etc.KATAKIJINKatakijin is now 5% complete.-I completely changed the Ninja's attack animations. They kick even more ass.-You can now wall jump the same wall, kind of like megaman wall jump, except it looks cooler because he is a Ninja and he rolls when he does it. I added it because I just thought up some insane obstacle levels that would make you guys break your computers.-I added the first enemy. A swordsman. Does a three hit combo that fully connects if you let it.-Uhm what else…damage. Damage for this game is going to be pretty insane. Think like maybe five hits and you die. Given that a single enemy can have a three hit combo and yeah…if you can't handle that, then you are not Ninja enough.In non related news, I just downloaded a shell pack to make my XP computer look like VISTA…and I'm loving it! It's an almost-perfect recreation (no 3D windows and whatnot)
W O W , _ W H A T _ A N _ A N N O Y I N G _ B L O G _ T I T L E .
Haha, JakeX :D
Sounds like you've done a fair bit of work…
DEDEDE DEEEDEEE DE DE DEEEEEE!!YOU DEFEATED DEVELOPER'S BLOCK+30 XP+100 GILThe making too many games at once monster attacks!
ultim8p00 unleashes Project Lucon!monster attacks Project Lucon: 0% completion leftmonster double attacks and hits ultim8p00!ultim8p00 is DEVESTATED! -500000 HP!ultim8p00 is dead!<script language="Javascript">//function yes2(){//alert("Respawn costs 500 Digits, you need more digits!");//}////function no2(){//alert("ultim8p00 ends his quest here.");//}////</script>—————–| Respawn? || <u><span ondblclick="yes2();">Yes</span></u> | <span ondblclick="no2();"><u>No</u></span> |—————–My JS got blocked =[
lol RetroVortex
Zelda ftw@ChIkEn
USE YOUR POLLS, IDIOTG O O D_L U C K_W I T H_L U C O N_I_L O V E D_ T H E_F I R S T !_I T W A S_R E A L L Y_F A R K I N G_A W E S O M E_D U D E!
Katakijin looks and feels awesome! But I found annoying bug: when you roll under a block and stop, then jump, you can fly all the way up through blocks.
Yeah, I already fixed that bug in the newest version