The Undertaking Game Updated Update!

Posted by ultim8p00 on Sept. 16, 2007, 6:58 p.m.

Yes sir! I have and UPDATE on The Undertaking (TU for short). Basically, I scrapped the whole level design system from the OLD TU (Qui'ifon) and now i'm using a Seiklus style, seamless world system. I think it's pretty cool, so you should too.

It's a lot harder this time around. Know when to combo, or you will get hurt..a lot. I've taken out the dash attack and the nailer attack because I plan to use them in another way later on in the game. Report any errors because this was a rushed demo. I know there's probably a crapload of errors hiding somewhere, so that's why I didn't submit it. Also, you get to fight teh phirst Bohs! He's easy, like all first bosses should be. He's also stupid.

Well, there ya go. I promised you a demo didn't I? Even though it's liek two months later.

One more thing I should mention is that you have to find the sword by yourself. I won't tell you how to find it because I think there is enough of a hint as to where to find it.

Here's the link to the game and some screenies:

I decided to change Roy's sprite because I'm trying to distance this game from Cavestory.

Download Link:

Download it Here (UPDATED!)

Comments

Cesque 17 years, 3 months ago

Oh, shut up, you :P I believe I saw the earlier demo of this before I ever heard of the 64D game.

ultim8p00 17 years, 3 months ago

Wait, there's a 64D game called The Undertaking?

stampede 17 years, 3 months ago

I love the (Cave Story) style! Keep it high!

Castypher 17 years, 3 months ago

Also, you do have a few house bugs. In Roy's house, I can't pass the table until I jump, then I get stuck or something. Fix.

poultry 17 years, 3 months ago

MAKE YOUR CUTSCENES SKIPPABLE– ESPECIALLY THE FREAKING FIRST ONE!!!