Yes sir! I have and UPDATE on The Undertaking (TU for short). Basically, I scrapped the whole level design system from the OLD TU (Qui'ifon) and now i'm using a Seiklus style, seamless world system. I think it's pretty cool, so you should too.
It's a lot harder this time around. Know when to combo, or you will get hurt..a lot. I've taken out the dash attack and the nailer attack because I plan to use them in another way later on in the game. Report any errors because this was a rushed demo. I know there's probably a crapload of errors hiding somewhere, so that's why I didn't submit it. Also, you get to fight teh phirst Bohs! He's easy, like all first bosses should be. He's also stupid.Well, there ya go. I promised you a demo didn't I? Even though it's liek two months later.One more thing I should mention is that you have to find the sword by yourself. I won't tell you how to find it because I think there is enough of a hint as to where to find it.Here's the link to the game and some screenies:I decided to change Roy's sprite because I'm trying to distance this game from Cavestory.Download Link:Download it Here (UPDATED!)
Oh, shut up, you :P I believe I saw the earlier demo of this before I ever heard of the 64D game.
Wait, there's a 64D game called The Undertaking?
I love the (Cave Story) style! Keep it high!
Also, you do have a few house bugs. In Roy's house, I can't pass the table until I jump, then I get stuck or something. Fix.
MAKE YOUR CUTSCENES SKIPPABLE– ESPECIALLY THE FREAKING FIRST ONE!!!