So, what is the next step in the rebooting of Lucon? Well, what I tried to do with the first one was make one cohesive, continuous storyline that evolved as you played the game, sort of like HALO. Well, that turned out to be too troublesome as I'm not very creative when it comes to making stories. So the rout I took was the common cliche: There is a bad person/thing and you must kill him/her/it. From here, I decided to expand little bit, adding missions you must complete and such. What this gives is a sort of structured storyline. Think of it as the storyline in Perfect Dark. The game is divided into levels each with a bunch of missions you must achieve. Each level then has an event of the storyline driving it. Although this makes the game very linear, it gives me a better chance of actually finishing the game.
Cool. I can't wait!
FINISH OR DIE >_>
You are like, My GM idol.