L U C O N + B L O O M?

Posted by ultim8p00 on Oct. 5, 2006, 8:38 p.m.

Ok, so I ran across this blooming example at the GMC and i thought to myself, hmm, that's pretty nifty. So I decided to make my own bloom system for Lucon and it's looking pretty good. I think i will mainly use the bloom effect to emphasize something as in maybe when you are in a sunny area, then I will use the bloom to highlight all the whites or yellows and make things look shiny, or if you are in snowy area, I highlight all the blues, you know…stuff like that.

I'm currently having problems with the bloom though as it seems to be incompatible with my "pseudolighting" effect…

Edit:

Ok guys it's not really "bloom" ok? All it really does is take the assing the drawing region to a surface, then blend that surface into the drawing region with a given color. What you get is something that almost looks like bloom but is no where near true blooming.

Geez. I got like a billion PMs asking me about it

Comments

thernz 18 years, 1 month ago

Never can have enough GM games with bloom.

oliv 18 years, 1 month ago

At first I didn't know what you were talking about, but now I want to try it in a 3d shoot-em-up game…

OL 18 years, 1 month ago

A simple way to do blooming is to use modulate2x.

@thernody

I've seen a fair few bloom examples… but no GM games using blooms so far. Show me some?

thernz 18 years, 1 month ago

That's why you can never have enough.

ultim8p00 18 years, 1 month ago

oooh, good one thernody

opti u just got owned…at..words

thernz 18 years, 1 month ago

Oops. I worded that wrong.