I hope everyone who reads this knows the drill. You read about a fantastic looking game, you download it, only to find when you run it, it announces with sadistic glee 'Unexpected error occured when running the game'.
Some people believe its a graphics card thing, sometimes a directX thing. For a lucky few of us, it turns out to be a sound thing.I have already done this on both my own pcs and managed to fix the error for a friend on his aswell using this simple method: (note: I'm using windows XP instructions, but hopefully you other OS users can figure it.)Go into Control Panel - Sounds Speech and Audio Devices.Click Sounds and Audio Devices.At the bottom there should be a sector named "Speaker Settings", hit the advanced… button under this.It should come up with Advanced Audio Properties, there should be at the bottom a "Speaker Setup:" option, set it to "No Speakers".There! You're done! If this works you should still be able to hear sound, and no longer error in game maker. Should this not work for you, I appologise, it will then likely be a Graphics card or DirectX error.In other news, Bounce's World, my awsome project, is getting near to completion, I've just finished the final boss, I have very little left to do now! Unfortunately, I'm being distracted by Sapphire Tears a lot, I've finally managed to hold an SSS rank overnight. Go me!
NOOO! not ST again…
I believe it says, "Unexpected Error".
That particular error is shown whenever resource memory goes over a certain percentage of the user's RAM. I am not sure though, I was once able to load a 50MB GM exe on this computer.
So my code wasn't at fault in pxd?Should of suspected the use of a WMA…
another version of this error is a possible gm7zip fault.
@Player=How many GMZs have you used?
It happens to me if I try to run any GM game while running "ZD Soft Game Recorder".
@Amer Oh snap, I'll edit it right now.
Damn, there seems to be so many causes! It'd be helpful if it gave even the slightest hint as to what the issue was, I only found out by downloading "lite" versions of games and transfering the settings then trying to run sound. We need a list of all the possible errors somewhere really.Ya,I think if you put instance_destroy() or instance_change() in the destroy event,it has one of those
And I think I got another when I made a script call itself…but then that didn't happen in XFER,which is odd