Hi Alert Games, haha thank you. I might have a look around or else I'll fall back to using free graphics. It'll be okay either way. People sure to get snapped up fast though! Cheers :)
@magicdweedoo Haha thank you! I'm glad you like the name - I liked it too, but wasn't sure if it was too plain! And I'm glad you like the features planned too. Cheers! :D
@Juju Although it sounds like a mouthful to read, the elements in a multiplayer online action roguelike rpg, tower defence mashup really lend themselves to one another. Mutlplayer will not be difficult to accomplish in Construct 2, an Action Roguelike RPG is simply the type of RPG my game will be, and then the tower defence part will be a slight variant on allies and enemies attacking each other. Since I won't be focusing on story line for this game, I thought that gameplay and procedural generation (the roguelike part) was the way to go :)… Or if I did bite off too much, you can watch me choke later on ^^; (hopefully comically with entertainment value, and hopefully painless). You can also tell me "I told you so" :P
Interesting game! I would be a mage.
Also, didn't you used to be on the YYGF?Hi Geemili, thanks for the comment! For me I'd usually go for thief or priest :)
Actually no, you must have me mistaken for someone else, but nice to meet you all the same! :)I know theres a few pixel artists around on here, I'm not one of them. But hopefully not everyone is already in the competition in another group D:
Hi Alert Games, haha thank you. I might have a look around or else I'll fall back to using free graphics. It'll be okay either way. People sure to get snapped up fast though! Cheers :)
Ever heard the phrase "to bite off more than you can chew?"
@magicdweedoo Haha thank you! I'm glad you like the name - I liked it too, but wasn't sure if it was too plain! And I'm glad you like the features planned too. Cheers! :D
@Juju Although it sounds like a mouthful to read, the elements in a multiplayer online action roguelike rpg, tower defence mashup really lend themselves to one another. Mutlplayer will not be difficult to accomplish in Construct 2, an Action Roguelike RPG is simply the type of RPG my game will be, and then the tower defence part will be a slight variant on allies and enemies attacking each other. Since I won't be focusing on story line for this game, I thought that gameplay and procedural generation (the roguelike part) was the way to go :)… Or if I did bite off too much, you can watch me choke later on ^^; (hopefully comically with entertainment value, and hopefully painless). You can also tell me "I told you so" :PWelcome to 64Digits. =)
It sounds like an interesting gameThanks firestormx, I'm looking forward to my stay here :) Cheers!
Sounds like you've got a lot planned. Good luck!
I will be most certain to try the game when it's done!Either way, if it is too much you can scrap it and strengthen the other aspects of the game.