Have any ideas on anything about Megaman?
Combination between Classic and EXE but mainly classic.Here is what I have incorperated.AbailitiesAllows Megaman to preform certain moves or poweredup forms of the basic moves. Get it once and it's with you for the rest of them game.CrossesAttachments to Megaman's Buster that alter Megaman's shot. Does not use ammo and adds basically a small effect to the buster.AdaptersAttachments to Megaman's Buster that alter Megaman's shot. They have an ammo system and can be found from bosses basically. Once used up, they are gone.ChipsThere are sub-weapons of Megaman. Enemies can drop them and once you have them, you use them as a sub-=weapon. Each chip can only be used once and then is "wasted" so to speak. You can have five on you and the rest are stored. The stored chips can be randomly drawn and used.VirusesThere are little things you can find while fighting. They affect Megaman by altering something, movement, sub-weapons, etc.Basically do you have any ideas for any of the above concepts? Like new chips, abailities, etc?
What Rockman-Series are we talking about?
Classic?EXE-series?ZX-Series?X-Series?Zero-Series?Ryusei no rockman?Legend-Series?Command Mission?Spin-Off?I'm working on a MegaMan Game called "Luda Man", where you play as a Ciribot.
It's a combination of EXE and Classic.
Best idea for a Megaman game:
Don't make one.lol @ Kaz. You should listen to him Zagster. If you could finish everything in the list you have there, why not just make your own sprites and make it into and original game(instead of those crappy,sometimes good but could never really match up to the original,unoriginal game)
Because some of us can't find a resource to learn how to sprint!!!
How to sprint? Well, it's like running, except REALLY FAST.