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Obelisk joins the staff! May 06, 2008
I don't have time to make a long news post, but I'd like to welcome our long-time user Obelisk to the 64Digits team. Everyone give him a lukewarm welcome! |
Posted by ludamad at 07:06 pm - (231) Comments |
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Entropy Results / 64Digits' Birthday! April 18, 2008
Entropy Competition Finalists
At last the news post you've all been anticipating, the Entropy competition finalists are here!
The entries (in no particular order) are as follows:
1. The Boss | By Meow44
2. Homelandsend | By mesenberg
3. ShieldBreaker | By Scott_AW
4. Happy Fun Tunnel Time | By Theodore III and ruhtrA
5. Nobody Dose it Better | By Sk8m8trix
To try out the games, you need look no further than the convenient link below, which contains all five in one handy zip (LudaEdit: And therefore forces you to download them all, hehe), woo:
http://64digits.com/Entropy%20Competition%20Entrants.zip
Don't forget to vote for your favourite game in the poll once you've played them all. Have fun =)
~Marbs
(Poll's up!)
FirestormX Edit
Woah, I just realized that it was the 22nd. That makes it 64D's third birthday. Yay. ^_^
Let's see here, some quick stats before I go to bed:
Members: 4,500
Blogs: 14,300 / 247,300 comments
Games: 2,700 / 37,800 comments
Files Hosted: 8,700
Images Hosted: 20,900
Total Hosted File Size: 23,300 MBs
"Favourite Users": 14,000
Projects: 500
Webalizer stats for March:
Visits: 191,916
Hits: 4,687,717
Bandwidth: 397,293 MBs
It's good to see 64D is still growing. It would have been nice to have pulled of a prank like last year's, but I'm lazy it would have taken away from the Entropy Contest.
Forever here. |
Posted by marbs at 06:31 pm - (218) Comments |
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ENIGMA - First Release April 06, 2008
ENIGMA is an in-development freeware alternative game-making tool that accepts GML-like syntax as well as C/C++, created primarily by our own JoshDreamland with the help of several other 64Digits users.
The first beta of ENIGMA can now be found on http://enigma-dev.org. The team, JoshDreamland especially, have worked very hard to create a working version. The capabilities of ENIGMA are very similar to Game Maker, however not all of Game Maker's functions are recreated in this release. However, as was stated, C/C++ is supported and you may create your own function definitions.
This news post is simply to raise awareness about ENIGMA (which is of interest to Game Maker users). To discuss and request features for ENIGMA please do so on the link given.
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Posted by ludamad at 04:38 pm - (162) Comments |
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Entropy Competition March 23, 2008
Hey guys, it's another game programming competition brought to you by ludamad and marbs.
-Timeline-
The games are due in about 2 weeks, on Sunday, April 6th, 2008 give or take timezone differences (we will accept as long as it is Sunday or sooner for you.)
-The Premise-
Each game will have a variable, from here on called "Health". The game will have various hazards that decrease health, if health reaches or goes below 0, the game is lost. The game will not have any opportunity to raise health, eg health powerups. The game must have a sufficient amount of health given the game's length. This does not have to be the only loss condition. The game does not need to call this variable "Health".
The game must also contain hidden content, or "Easter Eggs", which the applicant must identify to us through PM. These can include, but are not limited to:
Secret levels
Multiple endings
Hidden items/powerups
The game can be of any genre, an action puzzle game might lower the "health" for every mistake made. A pure puzzle game (no reflex needed) would be better suited if the "health" was a limited resource used to solve all the puzzles in the game, and inefficient solving would eventually kill you.
-Additional Rules-
You are not allowed to use previous games you have made as a basis.
The game must be made with Gamemaker (Any version) or ENIGMA.
Everything in the game must be property of the USER. You may not use somebody elses graphics and music, even if they are made for you. Teams of up to 2 are allowed.
-Prizes-
Winner takes all:
A news post devoted to discussion of your game, with the comments moderated for relevance to your game.
You get the competition winner badge. (along with nighthawk who still needs to get it -memo)
You get a coloured name, with a colour of your choice. It will not be permanent, but it will last a while.
-Submissions-
To enter your game into the competition, upload it here at 64D and PM both ludamad AND marbs the download link, along with a brief description of the game, and how it fits the requirements.
-Winner-
The staff will pick the top 5-ish games out of the submissions. These top 5-ish games will then go into the next round, in which the winner will be decided by a poll, and then you, the users, get to vote. (As last competition.)
Have fun, and feel free to ask questions.
~~~Marbs and ludamad~~~
PS:
You can use old coding, and old images and music, as long as they were made by you. The coding is limited to things such as message boxes, movement engines, etc and does not include things such as levels, whole WIPs.
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Posted by ludamad at 01:20 pm - (125) Comments |
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Congratulations to DoctorM64 March 21, 2008
I'm sure you guys have probably noticed an increased amount of guests lately. That's because one of our members, DoctorM64, has created a very high quality Metroid 2 remake that is currently in tech demo form. We would all like to congratulate him on his success, making the front pages of big news websites such as Digg, DS Fanboy, Wired, Ars Technica, Destructoid, Joystiq, Kotaku, and GameTrailers.
If you haven't played it yet, be sure to check out the tech demo right here.
A big thanks to OL for bringing this to everyone's attention! |
Posted by melee-master at 07:38 pm - (32) Comments |
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