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Conflict: Arcade
Conflict: Arcade (previously Conflict: Online) is a top-down shooter that plays in the format of a typical online game, but with bots as opposed to actual online gameplay. For instance, you can play Deathmatch, Team Deathmatch, Capture the Flag, and all the other classic gametypes, offline.

This new demo includes SOUND, an extended music soundtrack, a re-structured engine with a profile and stat-tracking system, and many more weapons and effects. For a full list of changes, you can go to http://gamecave.frih.net/gm_files/changes.txt.

THE LINK IS SOMEWHAT DEAD SO YOU MIGHT WANT TO GO HERE IN THE MEANTIME TO DOWNLOAD: http://gamecave.frih.net/gm_files/CA_07.zip

DOWNLOAD NOW
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TDS
Work in Progress
RhysAndrews
Jan 06, 2008
62
33
8.4 (5 votes)

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Disrespect in a Game Maker oriented community? Welcome to the scene, Rhys. XD
#21 Posted by FredFredrickson on January 08, 2008 at 06:36 pm

Yeah people come on. You could have just listened to me when I said this would never be online.
#22 Posted by SleepinJohnnyFish on January 08, 2008 at 06:48 pm

SJF, the reasons behind my having to stop development on the online prospect had nothing to do with the reasons everyone suspected it would be caused from.

It had nothing to do with the fact we developed the offline engine before implementing online code - it was a unforeseen issue that was beyond our control, that is, personal issues to some of the key developers including myself. If it weren't for this, online gameplay would have been completed.

FredFredrickson, thanks for your kind welcome =)
Thanks for all your kind comments, guys.

-Rhys
#23 Posted by RhysAndrews on January 08, 2008 at 10:44 pm


Yay! Finally here!

This game reminds me a lot of Halo (is that where you got the inspiration?) and it's really cool. I found a small bug, the Console will sometimes say that I killed myself when I didn't, I killed the bot. But most of the time it works.

I loved the star system, too... genius.
#24 Posted by jsorgeagames on January 09, 2008 at 07:46 am

Then get other 'key developers', there are lots of people who'd want to help you out.
#25 Posted by Bryan on January 09, 2008 at 10:46 am

Bryan, it would take a severely awesome 'key developer' to make this game online, Rhys had no respect for any online coders. At all.
#26 Posted by ChIkEn on January 09, 2008 at 06:06 pm

Thanks for the suggestion, Bryan, but I am one of the key developers and I can't keep up myself - final year at school >_<

ChIkEn... what the crap? I'm not going to bother argue.
#27 Posted by RhysAndrews on January 09, 2008 at 09:17 pm

Crap, Sapphire Tears got a little attention and when I played it ppl were on, I went to CO Website and tried I was physced to play it!!! Unfortunately noones on so Me and my friend Alvin were playing it online, the site needs a battle calender (w/e you wanna go on), so you know when they'll be on. I find it superior to MapleStory and my very own online game Dragon 6 Mafia, but heck, Im still ticked that noones online. And Alvin comp is messed so we can't play anymore.

This game totally reminds me of the previous ones from like 2006, absoloutely awesome.
#28 Posted by SunTzus on January 10, 2008 at 07:23 pm

Dude...


This isn't an online game.
#29 Posted by RhysAndrews on January 11, 2008 at 12:47 am

lol @ SunTzus
#30 Posted by Kaz on January 11, 2008 at 01:49 pm

Quote
Dude...


This isn't an online game.


Yes I wonder why he would think "Conflict Online" was an online game


oh wait
#31 Posted by SleepinJohnnyFish on January 27, 2008 at 12:04 am

LOL, no online? ha!
#32 Posted by link2x101 on August 30, 2008 at 06:08 am

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