Do You Love Us?<3A very simple experiment with the idea of non-verbal communication.The idea was VERY ambitious, but the game barely scrapes the surface of what I wanted to do. I marked it finished, though, because I WON'T actually flesh this game out.Have fun figuring it out.F4 FOR FULL SCREEN
I figured out how to move, it's a truly revolutionary control scheme. I also figured out pressing Space did a thing. And that's about all of my experience with the game.
Not bad at all for seven hours. I didn't enter the 7HFPS side of things because I was in the middle of trying to relax that day :P
It'll be interesting to see what you pull off for the seven day part though. I'm planning on a simplistic slasher/RPG/roguelike type thing with procedural generation for creating caves, and some simple distribution methods for placing pre-fab structures; want it to feel like you're exploring ruins filled with monsters, but make each experience unique.Lot to do in seven days, but I have to try.Thanks! It honestly was more like 3 hours because I spent almost all of the time watching Finn. (I could only work while he slept.)
But yeah… the game is called "Do You Love Us?"… Maybe I should have put a question mark above their heads when you interact with them.That game was really interesting :D. Quite interesting controls, once I figured them out I felt really good lol :D. At first I thought killed them, and I felt really bad lol, cause they are cute :P. But then I noticed I could pat them and make them happy :D. So then I went around trying to make them all happy lol. Yeah, that's what happened with me at least :). Cool game!