A Dastardly Day of DOS Development Debugging
Right on the heels of my last blog, here's another! This one is going to be fresh off the back of a painful debugging session, while the details are still fresh in my mind.
But to boil it down to basics: My Ludum Dare game should've crashed and burned from …PNG4D Art Jam Entry
Welp, got an entry. Posting it in three pieces, with an explanation to follow:
So what happened? Indecision! It's kinda hard to come up with a "Summer" piece in the middle of South African Winter. So I sat down with a bunch of references, drew out a grid of thumbnail …DOS: Graphics Editor Completed, and VESA
I 'finished' my graphics editor yesterday. Got saving and loading working, and can now produce usable art for the game.
There are still a few comfort features to add, such as flood-fill, copy/paste, undo, etc, but for the moment I have something to work with and get get to work …DOS: Tools and More Tools
Ludum Dare happening caused me to forget to write an update post this past Friday/Saturday, so here it is a few days late!
Right now the entire DOS Game Development project has basically turned into a DOS Tool Development… and I intend to fix that, soon. I just need to …Triple Blog
Three blogs in a row? Somebody post something before I accidentally fill the entire feed ._.
So, last week I mentioned that I was getting into 7DRL. I did, for a day or two, but then got sidetracked. First by work, then by Path of Exile, and then by other …A little art, a little look back
So, I decided to do something that's actually pretty difficult: Write a focused blog.
I've had this tendency in the last couple of years to write these big monolithic blogs about anything and everything going on in my life.The bigger the gap between blogs, the more I have …Humble GameDev Software Bundle
Humble is doing their usual thing and bundling a bunch of useful game-dev tools together.
This bundle includes: > ClickTeam Fusion 2.5 Standard > HTML5 Export for that if you beat the average > Pyxel Edit (Handy pixel art/tileset editor) > Spriter Pro and a bunch of art packs for …[Goofy4Art] Mega's Entry
JS13K
Nopykon's comment in Jani's Goofy4Art blog alerted me to the existence of this.
Why didn't I know this was a thing sooner?So I'm going to start a JS13K thread. Post your development progress, tricks/workarounds and tips. What is JS13K?A JavaScript coding competition where the goal is to create …