DSR Log #7 + New Site Live

Posted by Astryl on June 10, 2016, 8:39 a.m.

I've basically kicked my new blog site out the door, semi finished. I'll add the rest of the categories and theming I want at a later stage; the point is, I can write blogs, push them and have them show up immediately.

I'll probably move my last Log over to …

DSR Log #6

Posted by Astryl on June 4, 2016, 7:40 a.m.

This week: Animation, Movement, Float Truncation and Entity Spawns

I spent a good week and a bit finishing Dark Souls 3. I have no regrets.

Not that I spent the entire time playing the game, even I get burnt out on Dark Souls if I'm spending 4 consecutive hours getting …

DSR Log #5

Posted by Astryl on May 21, 2016, 9:26 a.m.

Welcome to the first in what is probably going to be a moderately long string of relatively boring logs, as I hammer my C++ code into shape. :P

I actually got very little done this week (For me), because like clockwork my days went like this:

> Wake up

> …

DSR Log #4: Code Shifts

Posted by Astryl on May 12, 2016, 12:51 p.m.

I decided to keep writing these, regardless of where the code goes and how "dry" the writing might get.

I'll still have some art (Probably) to show off on most weeks, as well as new features that aren't "spoilery" or anything.

I do think that next week I'll write this …

DSR Log #3

Posted by Astryl on May 5, 2016, 5:08 a.m.

I actually remembered to write this on my own this time, kept notes since last week's blog to summarize my work a bit better.

Also, for some random reason, Chrome wants to auto-fill the Blog Entry text box with my post-code.

Not the greatest amount of tangible progress, I'll admit. …

DSR Log #2

Posted by Astryl on April 28, 2016, 5:21 p.m.

I came extremely close to forgetting I had a blog to write. Fortunately, I got my phone to remind me.

I spent only half of the last week 'working'. The shift in seasons and the sudden dip in temperature always seem to nail me with a case of flu or …

DSR Log #1: Post Jam Fixup

Posted by Astryl on April 21, 2016, 10:20 a.m.

You know what I never seem to do?

Work on the same project for longer than a week. Kinda a problem I've had for ages.

But I've managed, over time, to discipline myself and learn to ignore the annoying little voice in my head that tells me that every new …

Toonz animation toolset released as open source software

Posted by Astryl on March 22, 2016, 7:17 a.m.

A bit of news I stumbled across on Twitter earlier was that the Toonz Animation Suite, which was used by Studio Ghibli for a few of their films as well as in the production of Futurama, is being released as Open Source Software on the 26th for anybody to use …

Old Usborne Programming Series available for free

Posted by Astryl on Feb. 8, 2016, 7:17 a.m.

Usborne has released PDF scans of their old programming series for systems like the ZX Spectrum and C64. These are some of the first programming books I ever read, specifically the Machine Code for Beginners and "Introduction to Computer Programming", both of which I discovered at the library at age …

Global Game Jam

Posted by Astryl on Jan. 26, 2016, 4:15 a.m.

So, this is a thing that's happening:

http://globalgamejam.org/

Somebody reminded me about it a couple of days ago, and I thought "Nah, I can't get to the city by Friday to join this".

Luckily for me, a series of events followed that statement, and now I am attending the jam …