Most people joined this site because they love games, and love making games, so we should all be doing that - or something productive/creative in general. Set your standards higher than you could ever reach and don't settle for anything less than your best.I just see a lot of the skills that so many people on this site have and I would hate to see them wasted or untapped! Do awesome things, because I know you can!GO MAKE GAMES GO MAKE GAMESPOST A BLOGSTOP WAITING FOR OTHER PEOPLE TO MAKE CONTENT FOR YOUJOIN #64DSC
hmm I think I have kind of forgotten that it is possible for me to be productive
k i've finally started my game. rez animations confirmed for brawl. pretty excited about how this is coming out so far
I can't seem to make my game work. :( No matter what I do, I end up drawn to these forums when I go Google-ing sprites. Help!
Yeah, well I'm not really an artist.
It isn't a simple case of 'being' an artist, you can learn to become an artist. Of course, you'll never learn if you never try. And grabbing art from a Google'd resource isn't trying.
Start with something simple. Draw boxes. Add some minor details to them. Think a bit. I started out with really crappy artwork in my games, but by not seeking artists, and not stealing artwork, I managed to improve to the point where I'm confident in my ability to draw anything for my games.When I started, I used GM's built-in editor. I still use that a lot, but if I'm making higher resolution/quality sprites/textures, I use GIMP and Inkscape.
I'm a decent pixel artist now and I STILL use GM's editor.
It's a satisfactory tool for pixel art, dwarfed by things by Aseprite (which I don't use solely because of how fucking retro it is) and GraphicsGale. For any other art I use Photoshop.While GM doesn't have the coolest features like onion skinning, it's still the only program I've found that actually lets you view the animation.Oh, cool, skeletal animations. I don't think I need to go into the details regarding my attempts at it.