Yea i did it, and pretty fast too…. You can check out the GMC topic (and get the source) here: L3S_BumpmappingIt basically works by spliting the Dot3 blendmode into 3 seperate multiplies & add passes, although theres alot more to it than that. And yes this is true perpixel bumpmapping, just the same as you'll see in modern games, i really cant find any flaws in it. Using some wizardry i managed to get it to work without additional surfaces and only 2 additional sprite renders. I should really thank OpticalLiam for getting me interested in GM lighting again.In other new, my fancies have wandered and i've begun making the shift from GM to C++. To ease the transition i've started using Ogre3d and inspired by Toon-Master i've begun making a GM framework. Im in limbo whether i should finish Tribal before i move on…. what do you guys think?Cheers,EDIT: What's with this blog randomly being removed from the front page….
900-1000 FPS on my rig (Intel core2 E6600 @ 2GHz, 2GB DDR2 800, nVidia 8800GTS 640MB)
It's done before you.
I once tried this too I failed I could get it kind of right, but there kept beeing glitches so ye…AnywaysGood job it's really nice.You still have to finish L4S tho. Otherwise I'm making my own light lib for nothing T_T*screenie*http://64digits.com/users/bryan/asdfx.JPGOh, would you mind if I try to do c++ with you guys?C + +!!!
Pretty good, but it didn't seem to work so well… maybe it was the normal maps you used. Definitely not the first, but good job all the same.
It works by taking five images of various parts of a sprite (those lighted by left, right, up, and down - directional lighting, as well as a static sprite) and rendering them with varying alphas according to the direction to a light source. I had a topic on the GMC about it dated from January 2006
200 fps all around.
Nicely done.I decided to Google my name XD and found this. I also realised I haven't used GM for awhile haha. (Yeah this comment might be too late)
I finally got a new computer now so I could see the surfaces in action. I like the coding and output. It's very interesting stuff. My FPS was around 300 and over.Thanks for mentioning me haha.- Toon-Master