In stark contrast to my mood yesterday, im actually feeling alright today. Every thing seems to be satisfactory, i got my bullet collisions to work (more effective than before even), improved my movement code and made a new (actually my first ever) explosion particle effect (Pics down below) without anything going wrong for once. Oh and almost forgot from the pic <b>melee-master</b> showed us before it seems my FOW engine and RTS movement example will be out today or tomorrow (if they get accepted that is…XD).
Here's how my bullet collisions work in <i><b>Condemed</b></i>:<b>1)</b> Character standing when fired <b>—></b> Bullet Hits wall <b>—></b> Bullet stops at collision point.<b>2)</b> Character standing when fired <b>—></b> Bullet Hits box (ie crouchable behind) <b>—></b> Bullet continues on but can no longer hit crouching characters.<b>3)</b> Character crouching when fired <b>—></b> Bullet Hits wall/box <b>—></b> Bullet stops at collision point. So basically this means that if a character is crouching but not behind anything and your standing you will still hit him. What do you reckon? Good idea or not?Oh and another question, should grenades affect players who are <b>crouching</b> behind boxs? Im not sure, it might make grenades a bit useless if you can just duck behind a box. I've already made it so it doesn't hurt you if your behind a wall.<b>Here's a run through of a grenade explosion:</b> (click for larger non-imageshack images)<a href="http://64digits.com/users/Pheonix101/Condemed_8.png" target="_blank"><img src="http://img210.imageshack.us/img210/6158/condemed83iv.th.png" border="0" alt="" /></a><a href="http://64digits.com/users/Pheonix101/Condemed_10.png" target="_blank"><img src="http://img81.imageshack.us/img81/9264/condemed103pm.th.png" border="0" alt="" /></a><a href="http://64digits.com/users/Pheonix101/Condemed_11.png" target="_blank"><img src="http://img81.imageshack.us/img81/6726/condemed116na.th.png" border="0" alt="" /></a>
Nah the grenades would still be useful… Lobbing a frag behind a wall to flush out the enemy is exceptionally useful - That's what the entirely of Call of Duty Multiplayer was based upon! Jumping over low walls would be cool as well, try to use that (could be tricky to program though).
I can't remember how Yourself did the collision line accurately. I made my own after looking at his and thinking how ineffecient his was… Damn accurate though.And another thought would be to use smoke grenades to block out the view of a player/AI. That would be really tactical!I think Yourself's was. Like everything which you can't decide on - make it an option. Not sure was resolution to use? Make it an option. Fullscreen? Make that an option as well!
That game looks awsome! you are sweet at making games!