I want to have another highscore game on my site, you all want another cool game to play and make.
The solution? A collaboration!
I feel that not a lot of games are being announced on the site anymore, and Im pretty sure it falls short of these activities that we all have to do:
work, school, girlfriend, minecraft.
So in order to make a cool game, may I propose to collaborate graphics, ideas, small storyline, a litte programming, and some music and sound effects.
Really, if a few people contribute their strong suits, this would work and be worthwhile. The game would show a splash at the beginning with the 64 digits logo. It can show that 64digits can do better than YYG. >:( (
they are in the top 100 game studios…)
Anyway, feel free to post some ideas, or
criticism resources to make a small but cool game. Maybe ill throw in achievements…. why not.
EDIT: And I'm not suggesting a completly similar graphics set either. If the gameplay and ideas are good, the graphics and sounds may not be as continuous but still good.
By reading this blog, you agree to comment without containing spam below ;)People interested:
JID - programming
rarelyMush - graphics (yay!)
Moikle - style?
SMP - level design/art
Avatrol - music/sfx
Kamira - Story (maybe)
Cyrus - Observer + ideas / setting
Me - programming (menu and GUI)
Game facts:It will be in 640x480 resolution. Just so we can keep it simple (unless you want 800x600…)
It is a platform RPG, with slashing and stuff. Some weapons, some collectables/items to use, statistics and stuff.
Will have achievements and highscores, so will have a method of calculating that. (maybe total enemies killed?)
More will be added.
Once it gets started, we need to:1. Decide on the details:
>>Style, type, and gameplay for the game should be established. Please post your ideas so we can combine things together to make something from it! It will be posted above when decided.
2. Gather resources:
>>put together collections of graphics to use for characters, backgrounds, buttons, etc.
>>get basic gameplay programming engine coded
>>get sounds and music together, or at least establish a theme of the sounds to use
>> have a basic storyline in place to follow along the game
3. Later on as it is built and put together we can discuss what else needs to be changed, added, etc. More resource collecting if necessary. Use GM8's export resources option. I have GM8.0 and 8.1…. Dont know how that will work out…
FB Discussion: https://www.facebook.com/topic.php?uid=2386763531&topic=13962Forum discussion:
http://64digits.com/forums/index.php?topic=118
Here you go. I didn't get a chance to add any attacks or anything, there's just basic movement and wall jumping, the wall jumping is extremely buggy though. Although, this is my first time ever trying to code walljumping into a game, so please excuse it's horribleness.
:D ill try it out
Edit: hmmm its okay, but i agree the wall jumping is too buggy. And i see your programming style is messy >:( haha. ill see if i can work with it.Is this project dying already?
DAAMMNNN YOU CYYYYRUUSSSSSSSSSS!!We need more work being done. >:|Last week of school coming up, and I've got ~4 final projects due, which is why I haven't already booted up Windows and tried messing with your code :/
Come July, however… >:D(OK well I still have to learn Java and become a violin virtuoso and stuff then, but I should have a bit more time at least)I've been scribbling some ideas, brainstorming, etc.
@JID: So far we are mostly working out the details on the style and everything before we get into it too much. Thats taking place in the semi-working forum topic. ^^
@colseed: Yeah i bet the project will still be going on in july, but may be moving quite a bit along ;)@SMP: feel free to post in the forum topic. we're working with ideas right now.LOOOOOOL, THIS GAME WAS NEVER FINISHED