I want to have another highscore game on my site, you all want another cool game to play and make.
The solution? A collaboration!
I feel that not a lot of games are being announced on the site anymore, and Im pretty sure it falls short of these activities that we all have to do:
work, school, girlfriend, minecraft.
So in order to make a cool game, may I propose to collaborate graphics, ideas, small storyline, a litte programming, and some music and sound effects.
Really, if a few people contribute their strong suits, this would work and be worthwhile. The game would show a splash at the beginning with the 64 digits logo. It can show that 64digits can do better than YYG. >:( (
they are in the top 100 game studios…)
Anyway, feel free to post some ideas, or
criticism resources to make a small but cool game. Maybe ill throw in achievements…. why not.
EDIT: And I'm not suggesting a completly similar graphics set either. If the gameplay and ideas are good, the graphics and sounds may not be as continuous but still good.
By reading this blog, you agree to comment without containing spam below ;)People interested:
JID - programming
rarelyMush - graphics (yay!)
Moikle - style?
SMP - level design/art
Avatrol - music/sfx
Kamira - Story (maybe)
Cyrus - Observer + ideas / setting
Me - programming (menu and GUI)
Game facts:It will be in 640x480 resolution. Just so we can keep it simple (unless you want 800x600…)
It is a platform RPG, with slashing and stuff. Some weapons, some collectables/items to use, statistics and stuff.
Will have achievements and highscores, so will have a method of calculating that. (maybe total enemies killed?)
More will be added.
Once it gets started, we need to:1. Decide on the details:
>>Style, type, and gameplay for the game should be established. Please post your ideas so we can combine things together to make something from it! It will be posted above when decided.
2. Gather resources:
>>put together collections of graphics to use for characters, backgrounds, buttons, etc.
>>get basic gameplay programming engine coded
>>get sounds and music together, or at least establish a theme of the sounds to use
>> have a basic storyline in place to follow along the game
3. Later on as it is built and put together we can discuss what else needs to be changed, added, etc. More resource collecting if necessary. Use GM8's export resources option. I have GM8.0 and 8.1…. Dont know how that will work out…
FB Discussion: https://www.facebook.com/topic.php?uid=2386763531&topic=13962Forum discussion:
http://64digits.com/forums/index.php?topic=118
Which size is better:
or maybe bigger/smaller?Edit: Or retro (lol, "retro"):Edit: these aren't meant for character design, just size.@Mush 64 for 64Digits :p
64(D) all the way!
Could always scale down if we need smaller versions I guess. Like if there were to be some kind of zoom-out thing for when using a ranged weapon or something?I'd be glad to participate, but I don't really know exactly what I could do :P
Perhaps level design and/or art?Mush is our pixel artist. Count me out for that. You can get Thernz too if you want help.
Sorry that I'm taking kind of long.
Trying to code while participating in a cookout. :pI will have the engine playable tommorow at the latest.I guess I could try to think of a story, seeing as that's all I could do.
https://groups.google.com/group/64d-smallgame-collab?hl=enThanks.Edit: I think a Group would be easier: LinkSince we don't have forums, how 'bout a Google Group?@JID: awesome sauce. And thats fine, i wont be able to start until tomorrow at least myself.
@Mush: Yes. And great thanks for contributing!@Kilin: Yeah mini game is a little smaller than I think we are going to make. You can always help in different ways. Maybe if there are different characters or enemies, make your own, and if anything mush can make it into a different style. More help the better. (and more motivating)@colseed: Once some details are settled on, you can always contribute ideas and story ideas. Any main contributing will put you in the credits ;)@SMP: Sure. If its an RPG or Platformer then level design will be needed.@Mush/Cyrus: I created a topic in the forums. ThanksIf everyone could post their ideas for the game in the almost functioning forums, that would be great:
http://64digits.com/forums/index.php?topic=118