My Minecraft Tex [Stream]

Posted by Alert Games on Aug. 31, 2011, 8:53 p.m.

I made an uneccessarily long video to show off my texture pack. I streamed it live over twitch.tv (justin.tv). HOWEVER, DSL is good for downloading, but blows for uploading. So the fps is terrible on the stream. I may just end up recording things instead of streaming them.

Just skip through the video lol:

http://www.twitch.tv/alertgames/b/293956467

Next order of business. I'll be working on my api until it is ready for testing. So tomorrow it should be ready to test with more people. I'll let you know on steam, msn, or PM about it and we should have a good time lol.

I suppose I'll leave with this cool MC pic. This is from the forbidden world on the server when me and kabob were messing around.

EDIT: Also, someone should make a FPS engine example for GM that you can work with. I think that would be fun to see the games that come from that.

NEWEDIT: Working on my api. Almost everything works, except for some reason this is happening when the host quits D: I think its interference from closing the socket, but ill have to investigate: Fix'd. Its ready for testing, but probably will have to be saturday.

Comments

Alert Games 13 years, 3 months ago

I'm thinking about using Kabob's TZ2 encryption to use for password sending instead of RC4. :D

Just gotta write it in PHP now :(

colseed 13 years, 3 months ago

Isn't PHP not very secure though? D:

Alert Games 13 years, 3 months ago

It is if you make it secure. Some of it is protected by the firewall of the server.

But back to the TZ2 thing,….. its gonna need some modification.

colseed 13 years, 3 months ago

Hrm, ok. I know certain federal agencies/labs won't use it because it's considered unsecure, but idk. -_o

So you'll be releasing the api publicly right? c:

Alert Games 13 years, 3 months ago

PHP is less secure in that respect, but for all practical purposes its useful, and this is no government agency :P Technically nothing is completely secure. Government stuff is protected through trade secret programming anyway.

And no I wont be releasing this api publicly. This is because knowing the innerworkings of it will make the extra security measures pointless, and I only approve certain games to use the system anyway.

Though that is a good idea. Maybe i will make a public form of it later on. Maybe work it with 64digits, if its programmers could handle such a task >_>.

Also, you need to get your game approved through me anyway

colseed 13 years, 3 months ago

Makes sense I guess…

So I might be able to use the api if I ask really nicely? :3

I finally got a version of GM to work on my computer, so I'll likely be messing with it again…

(though college could limit how much time I actually have to do that)

Alert Games 13 years, 3 months ago

Yeah. that whole college thing lol.

You'll be able to use it if you have a good game going that can make good use of it. Whether it be highscores, achievements, or multiplayer ;)

colseed 13 years, 3 months ago

I've got one GM project that could use all three of those…

I'm just worried that whatever programming I do for it might end up being incompatible with the api :/

lolcollege

and to think I've only finished one week so far D:

Alert Games 13 years, 3 months ago

The whole point of the api is to make it as easy as possible to implement into a game ;) The only thing is multiplayer. That might take some effort to remake it into what you need it to be.

Yeah I start in a couple days. Hopefully I wont get a huge workload…

Alert Games 13 years, 3 months ago

And I learned that making an API is probably more time consuming than making a simple game if you do it right.