I made an uneccessarily long video to show off my texture pack. I streamed it live over twitch.tv (justin.tv). HOWEVER, DSL is good for downloading, but blows for uploading. So the fps is terrible on the stream. I may just end up recording things instead of streaming them.
Just skip through the video lol:http://www.twitch.tv/alertgames/b/293956467Next order of business. I'll be working on my api until it is ready for testing. So tomorrow it should be ready to test with more people. I'll let you know on steam, msn, or PM about it and we should have a good time lol.I suppose I'll leave with this cool MC pic. This is from the forbidden world on the server when me and kabob were messing around.EDIT: Also, someone should make a FPS engine example for GM that you can work with. I think that would be fun to see the games that come from that.NEWEDIT: Working on my api.My Minecraft Tex [Stream]
Posted by Alert Games on Aug. 31, 2011, 8:53 p.m.
But the people who make the games save a lot of time, get neat features, and gift you with the title of "God Emperor."
Yea, multiplayer is the bit I'm worried about…
But I'll see if I can still program decently in GM first :3then I might say HAIL GOD EMPERORHow many credits you taking this semester? :/When I got CPS's engine it was really hard to figure out. But I can assure you that my system is extremely easy ;) Only thing you have to worry about is making it efficient, and making the actual game.
I dont know how many credits im taking. I sat down, picked classes i needed and that was that. But i have 4 classes. So between 12-16.Yayyy lol
Incidentally, how does the api do multiplayer? i.e. does it use GM's built-in functions or could a programmer use the api with something like 39dll? (not that I actually know anything about using 39dll atm lol)6 classes, 17 credits here… :<