1.5.0WOO! Beta Demo 3! Secure file saving works, Security works.EDIT:So I found out that it did not like the port number I used for the game. I changed it a good port number. Though there are other issues I am also resolving, so the next beta should be out in a few days with the fixes.Make sure you are registered on http://alertgames.net, and download the demo to try it out!For hosting games, you may or may not need to use the port number: 46649The dropbox has been updated with the lastest version of the API. Next version will just introduce UDP support, and some graphical gimmes. Possibly some more functions to easily call things and save time. (Though if you guys want to help at all that would be awesome. Can learn how the API works and all)Please leave comments as this did take a lot of time and effort to get out to you guys ;)Ask any questions or post any errors you have and i'll check back tomorrow.If you'd like access to the source, let me know with your dropbox email address.-MarkEDIT[quote=For those who don't know much about the API]The AGMAPI Combines everything you would need in a game for internet-based connectivity, and security. All you will need to end up doing, is slap it into your game, and call the scripts to run. Other than that, you just need to get your verification key from me.[b]Here are some key features:[/b]Highscores, Achievements, user avatars and info, friends listsSecure profile savingBranded login forms and (highscores and server list) interfacesA starting point for multiplayer programmingSecurity against memory hacksFrameworks to contain all of these features!Enjoy! - Ask for access for your games today![/quote]
D:
aight, i shell go look for itIt's not letting me join your swaggerific one either. :(
I got kicked out of my own game, lol
when I try to make a new one it says that I can't be logged on to more than one game at once.wtfDX
ALERT WE MAED THE DEMO BROKENHALPThis is why I released this demo you guise. I want to make sure it works properly. And you play so late at night…
If you guys are over a router, you may need to open up the port 466469.You shouldn't have gotten kicked out of your own game… what did it say?If you got kicked out that might be the reason why it didn't let you make another game. Closing and opening it again should fix the problem. If it doesn't theres some other problem…If you have a game you may want to use this with, let me know and I can give you access to the source!
Updated the post with the port number. I'm also an idiot. Please re-download the Demo.I didn't get a chance to test this.
What version of Gamemaker is it compatible with? My game is almost done.I'm using GM8.0. I'm assuming its compatible with all versions, but may need some tweaking for each one if theres minor differences. (Though a lot of the scripts use optional parameters)
Dont worry, the next test will be out soon with bug fixes.Okay, cool.
The game is being built in GM7, but a port to 8 may be possible.I think GM8.0 is the best GM to date.
But after it works in GM I'm going to port it to C# anyway for unity. Will be much more popular then.