I made a thing

Posted by Alert Games on Jan. 22, 2017, 11:03 p.m.

Still working on GMUI. But here is a thing:

https://gfycat.com/FairUnhappyHartebeest

Edit: Figured out how to GIF:

… took all day to fix the hitbox adjustments, but I finally got it to work. Works on grid cell, pixel point, and even with views! :D

Not sure if I want to create WebM's for the animated screenshots though… should I try for GIF's? Or maybe upload the WebM's here? Not sure if embed-able….

Soon I'll be finishing up this next version release and getting a few more features out before I probably start working on other projects. I'm getting a little worn out from working on it…. but I think its cool.

Let me know what you think. I'd like to implement what people find most useful. But of course I won't be making GM projects forever. Unless GM:S2 actually turns that around

EDIT: New v0.0.5 demo up: https://bitbucket.org/asmarkis/gmui/downloads

Comments

Astryl 7 years, 11 months ago

WebM's are embed-able on this site with the h5video BBCode tag.

I like that you have some transitions going on there. That's a major player in game UX, having a bit of feedback or motion to otherwise mundane UI elements.

twisterghost 7 years, 11 months ago

Interested to see how this holds up with different fonts. I've been doing an overhaul on my game's ui recently and changing up fonts is a pretty major pain, especially when using bitmap fonts.

Alert Games 7 years, 11 months ago

Thanks for the feedback guys. I'm going to post the demo up tomorrow if I iron out one last bug.

@twisterghost: Are you referring to changing fonts (sizes) in-game? Or just when you change a font and it screws with the size of the buttons and things?

The controls right now are pre-determined sizes when writing the form script because I am assuming you would probably want buttons to be a particular size rather than adjusting to the text inside it.

That being said, when (eventually) I make the interface designer you would be able to see how it looks before you generate the code and implement it.

Alert Games 7 years, 11 months ago