Still working on GMUI. But here is a thing:
https://gfycat.com/FairUnhappyHartebeestEdit: Figured out how to GIF:… took all day to fix the hitbox adjustments, but I finally got it to work. Works on grid cell, pixel point, and even with views! :DNot sure if I want to create WebM's for the animated screenshots though… should I try for GIF's? Or maybe upload the WebM's here? Not sure if embed-able….Soon I'll be finishing up this next version release and getting a few more features out before I probably start working on other projects. I'm getting a little worn out from working on it…. but I think its cool.Let me know what you think. I'd like to implement what people find most useful. But of course I won't be making GM projects forever. Unless GM:S2 actually turns that aroundEDIT: New v0.0.5 demo up: https://bitbucket.org/asmarkis/gmui/downloads
WebM's are embed-able on this site with the h5video BBCode tag.
I like that you have some transitions going on there. That's a major player in game UX, having a bit of feedback or motion to otherwise mundane UI elements.Interested to see how this holds up with different fonts. I've been doing an overhaul on my game's ui recently and changing up fonts is a pretty major pain, especially when using bitmap fonts.
Thanks for the feedback guys. I'm going to post the demo up tomorrow if I iron out one last bug.
@twisterghost: Are you referring to changing fonts (sizes) in-game? Or just when you change a font and it screws with the size of the buttons and things?The controls right now are pre-determined sizes when writing the form script because I am assuming you would probably want buttons to be a particular size rather than adjusting to the text inside it.That being said, when (eventually) I make the interface designer you would be able to see how it looks before you generate the code and implement it.New demo up:
https://bitbucket.org/asmarkis/gmui/downloads