I gave BlasterMan vs YellowSkull a mayor and much needed update , here is a list of all the fixes :
- Use of views and instance deactivation code to make the game run faster ( some speed issues were reported with the original version ) - Seamless screen scaling thanks to ChavyRay's ( Skull Pogo ) screen scaling scripts and tutorial . - Better menus and in-game option menus that use up , down and enter to select options opposed to one key for each option on the original version . - In game options will pause the game . - All enemy and trap sprites got edited . - Background image for both normal and hard levels . - Fixed the player's jumping . - You will only fight YellowSkull at the end of the tower (normal and hard ) and is slightly easier to defeat . - Level 2 ( normal and hard ) got an additional checkpoint . - Level 2 ( hard ) got some enemies removed on the first section . - You will not fight Yellow Skull in level 5 (normal and hard ) anymore . As a result an additional section has been added to the level . - Minor modification on level 8 ( normal and hard ) - You can now shoot with A , Z or CTRL and jump with S , X or ALT . - Health shows on top of the player only at the beginning of a level on checkpoints and when a hit is taken . - Title screen , credits screen and all menus now look different . - Deleted many unnecessary objects . - Minor fixes on the platform engine . - Minor sound edits .I wish my game had MIDI or Chip Tune music . Anyone is welcome to create some but I would like it to be exclusive for this game . Your name will appear right after mine when the game begins like " music created by ( insert your name here ) " . Credit is all I can offer .This version includes the .exe file and .gmk file of both versions of the game .I hope you enjoy this new version of the game . I sure enjoyed working on it . Here are the screenshots :
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