And everything started to flash?
Yes , that "artsy" game I made in 2009 got ported over to flash by Misko28. You can check it out here:
http://www.mofunzone.com/online_games/and_everything_started_to_fall.shtmlwith achievements and everything (joy)We are now porting (remaking) Jet Pod for mobile and flash too.Here is a video:http://www.youtube.com/watch?v=-_lWgTY6ZeUHere is an early demo with …I was almost afraid to post
Because every time I do this place goes down for months. Are we stable yet?
I'm loving the new looks. Go 64digits! BTW: hello and all of that.Typing Invasion (WIP)
NOTE: This is the first play mode so is meant to be easy and get boring fast but it should give you the hang of the game and get you enough points to unlock the first play mode when is done , but just so you know I did updated …
What is wrong with the file managger ?
It takes every picture I throw at it but once I hit it with a file bigger than 2 mb it comes down o me and say " file could not be moved " . I want to upload my games and WIP 's to the site . Can somebody …
Across the Lake ( WIP )
Across the Lake will be the story of a young woman trying to prove her woman's worth in a man dominated world . It will be a semi-straight forward platforming adventure game , that means no backtracking . The game will feature action stages which are just regular straight forward …
Reworking The Power
Do you people remember The Power that I released over a year ago ? Well I decided to give it a little rework and have already done some progress .First I give you the list of updates and what needs to be done and such and then some screenshots and …
I would like to meet people with musical talent .
I feel kinda bad now because by the time I released The Power two members of the 64digits community offered to make music for it and I said no . Now I have plans to fix all my games as a break from the new project I'm working on and …
I fixed BlasterMan vs YellowSkull
I gave BlasterMan vs YellowSkull a mayor and much needed update , here is a list of all the fixes :
- Use of views and instance deactivation code to make the game run faster ( some speed issues were reported with the original version ) - Seamless screen scaling …When did this happen?
64digits is up again and I am the last man on earth that gets to know it . I am ashamed of myself . Also , does anyone here knows how to make custom text boxes that are RPG like ? One more thing , I would love to meet …