GBA coding, un-intended rants, etc.

Posted by Astryl on Oct. 14, 2010, 7:03 a.m.

OK, first things first. Yes, I can code for the GBA. It's not that hard. Secondly, I don't have much time. I'm kinda banned from the ADSL for 2 weeks for using up 3gb of our 5gb data cap.

Thirdly: http://64digits.com/users/Mega/GBA_Coding_1.pdf

That… is something interesting I wrote. Please disregard anything boastful in there, I wrote it at about 2AM last night…

Mega prepares for a relatively long time without internetz.

Comments

Quietus 14 years, 1 month ago

can you say pdf rage?

RAAAAAAAAAAGE

Astryl 14 years, 1 month ago

What, can't you access the PDF?

Quietus 14 years, 1 month ago

after a minute of my computer locking up, only for me to go "tl;dr"

Astryl 14 years, 1 month ago

LOL. It probably wouldn't interest you anyway. Technical explanations do get kinda long.

Quietus 14 years, 1 month ago

well i was planning to come back to it but i'm guessing from all the C/C++ stuff that this is way out of my reach. i can barely make GM work at this point :cough:

if nothing else, the boastful bits are funny to me :P

Astryl 14 years, 1 month ago

Enjoy them then. As an explanation, the game I'm making is for a competition, details are http://sfznserver.proboards.com/index.cgi?board=rulesnews&action=display&thread=54&page=1 there.

I'm having to correct their stupid mistakes thought >_>

Scott_AW 14 years, 1 month ago

Now code for the NES next.

Astryl 14 years, 1 month ago

I've done that before. I think I've still got NESASM on my drive somewhere.

sirxemic 14 years, 1 month ago

Quote:
There are 240 pixels per row on the GBA, and 160 rows.

This makes for an array of 38400 bytes.
I stopped reading right here. 240*160*sizeof(short) != 38400

:3

Also, tutorials in a blog directly are fine (and better imo) too.

Actually I did read on.

for(y = 0; y < 159; y++)
{
    for(x = 0; x < 239; x++)
    {
        VRAM[y*240+x] = image_Bitmap[y*240+x];
    }
}

Why aren't you blitting the right-most and bottom-most pixels?

Astryl 14 years, 1 month ago

Because the array starts at index 0 and only reaches 159 and 239.

Of course 240*160*sizeof(short) != 38400. It equals 38400 SHORT BYTES… v_v seriously, read carefully. Each byte equals one pixel, made up of the color the hardware must display.