Now, though I'm not around much, I'm still continuing with the games I am making. So I thought a little 'progress' report would be in order.
UPDATE: Now with pics.So, first up: The Scourge EngineAn SDL based game engine, using the FMod and OpenGL libraries for graphics andaudio. So far it only has 3D support, but I'm adding 2D at some point. Also, I'm finally using GIT, so I won't lose any of my work if I accidentally screw up.Now Unnamed Minecraft Clone:It's not quite Minecraft anymore…. I don't know what what it's going to be just yet. It has breakable blocks, it has FPS movement, it has a near completed scripting language based on Python… I'll upload a pic or two tomorrow.PIC:The tileset is my own. And the smooth black tile is something new I have planned:A refined Obsidian block.Flood the Mines: I must finish this… someday… Nothing new except the addition of a pickax :PIn addition to these three major projects, I have a plethora of C++/GM/C# based projects that will probably never be finished, but we will see.Er… oh yeah… if anybody wants an API spec of the Scourge Engine as it stands so far, I'll write it up :DMORE:Also, another game I am making, with slopes and stuff, just for fun;
Do we have to wait?
I wanna see Minecraft++/Megacraft/Whatever name you want it to have in action.
Also, I forgot to tell you this in IRC, but if you get restricted Internet access except for South African websites when you go over your limit, (and maybe this idea is flawed in some way), have you tried using a free proxy?I personally like STFU
Give up on the Minecraft clone, work on Flood the Mines.
I agree with Juju.
Well, the focus isn't the Minecraft clone, but rather Scourge. Which can handle 2D/3D. So perhaps I'll switch to developing Flood the Mines with C++ then… because to be honest I want to finish Flood the Mines :D