Development Progress

Posted by Astryl on Jan. 10, 2011, 1:24 a.m.

Now, though I'm not around much, I'm still continuing with the games I am making. So I thought a little 'progress' report would be in order.

UPDATE: Now with pics.

So, first up: The Scourge Engine

An SDL based game engine, using the FMod and OpenGL libraries for graphics and

audio. So far it only has 3D support, but I'm adding 2D at some point.

Also, I'm finally using GIT, so I won't lose any of my work if I accidentally screw up.

Now Unnamed Minecraft Clone:

It's not quite Minecraft anymore…. I don't know what what it's going to be just yet. It has breakable blocks, it has FPS movement, it has a near completed scripting language based on Python… I'll upload a pic or two tomorrow.

PIC:

The tileset is my own. And the smooth black tile is something new I have planned:

A refined Obsidian block.

Flood the Mines:

I must finish this… someday… Nothing new except the addition of a pickax :P

In addition to these three major projects, I have a plethora of C++/GM/C# based projects that will probably never be finished, but we will see.

Er… oh yeah… if anybody wants an API spec of the Scourge Engine as it stands so far, I'll write it up :D

MORE:

Also, another game I am making, with slopes and stuff, just for fun;

Comments

Scott_AW 13 years, 10 months ago

Do we have to wait?

Unaligned 13 years, 10 months ago

I wanna see Minecraft++/Megacraft/Whatever name you want it to have in action.

Also, I forgot to tell you this in IRC, but if you get restricted Internet access except for South African websites when you go over your limit, (and maybe this idea is flawed in some way), have you tried using a free proxy?

sirxemic 13 years, 10 months ago

Quote:
Hooray for SDL!
Have you tried out SFML?

I think that's actually better :O

Scott_AW 13 years, 10 months ago

I personally like STFU

Astryl 13 years, 10 months ago

Quote:
Have you tried out SFML?

I think that's actually better :O

Answer:
Quote:
I personally like STFU
:P

Quote:

I wanna see Minecraft++/Megacraft/Whatever name you want it to have in action.

Also, I forgot to tell you this in IRC, but if you get restricted Internet access except for South African websites when you go over your limit, (and maybe this idea is flawed in some way), have you tried using a free proxy?

Flawed idea. I tried it.

Anyways, as for MC++, or <insert name here>, I've gotten as far as working out a level format, I've optimized it for speed by precalculating the trig involved, and I now have a (Buggy) player/camera entity that allows you to fly

around observing blocks.

Juju 13 years, 10 months ago

Give up on the Minecraft clone, work on Flood the Mines.

JID 13 years, 10 months ago

I agree with Juju.

Astryl 13 years, 10 months ago

Well, the focus isn't the Minecraft clone, but rather Scourge. Which can handle 2D/3D. So perhaps I'll switch to developing Flood the Mines with C++ then… because to be honest I want to finish Flood the Mines :D