So, being my major project right now, of which Minecraft++ is merely a stub, Scourge is my second foray into game engine development.
My first 'engine', Epsilon, amounted to no more than some simplified graphics access, buggy Win32 code, and limited WinMM support.I decided to completely scratch Epsilon and start something new, from the ground up. Scourge is based on SDL, and I'm coding it to be cross-platform compatible. So far I can compile the code on Linux Kubuntu 9.10 in addition to Windows, so I'm getting somewhere.Anyway, I have decided, for those of you who really want to see it, you may have a demo repository (With an example program). I use Code::Blocks+MingW32/GCC to compile.And also, I'm open to suggestions for something I can aim towards making with this.Link to program (EXE) and source code: Scourge2D.zipNote: In the example code, remove the call to dresize(640,480,ortho) to allow the 3D functionality to be used.
So how about that .dll?
I'll upload it tomorrow. I forgot to today :P