Going Rogue

Posted by Astryl on April 3, 2011, 9:50 a.m.

Anybody remember the Realtime Roguelike I was making? If so, you get a free cookie later on in the year.

Anyway, I had to redesign it. See, it turns out I managed to get a facsimile of the original idea running in Game Maker, and… it sucked.

Basically, imagine a low-end ripoff of Daggerfall with too many options (Like a Roguelike), and you've got it… so REDESIGN!

It's kinda from an oblique perspective, and it uses 2D characters (Because to be perfectly honest, while I can model great swords, space-craft and fireballs, I suck at modeling anything organic/humanoid).

So, I'm first of all following the maxim of game design: Remove everything you don't need. Hence the simplified graphical style.

Next, once I have the core game ready, I'm going to follow the maxim of Tarn Adams: Stick every damned thing you have into the game until it can't hold any more, then double that (Roguelike rules).

Also, on an odd note, I downloaded the Minecraft update… and got bored after finding a wolf. So I am instead playing Dwarf Fortress.

Finally, a bit of South African humor:

Taken on a street corner in Durban, on the East Coast of South Africa.

Comments

Undeadragons 13 years, 7 months ago

I agree with steven, that is a very nice artistic style, it could turn out to be quite neat.

JuurianChi 13 years, 7 months ago

I feel bad working on something that uses the same render style…

But hey yours looks better.

Praying Mantis 13 years, 7 months ago

The art style reminds me of other games with pixel art 3d graphics, such as GO GO MARINE SQUAD!, DOOM, and Minecraft :P

Also, you're South African?

Scott_AW 13 years, 7 months ago

I'd play that.

Astryl 13 years, 7 months ago

I'm working on migrating it to my C++ engine. Got the prototype more or less done.

And yes, I'm South African.

AndrewB 13 years, 7 months ago

It looks really good, I really like the art style! :)