Inventory systems in GM suck.

Posted by Astryl on April 18, 2011, 9:47 a.m.

I was locked away for several nights, delving into the arcane workings of a dynamic inventory. And I succeeded. In C++ it would've been a lot easier (Polymorphism, better primitive data-structures, speed).

This is what I managed to do:

It's fully functional, and any item I create that is a child of obj_baseitem can be picked up/examined/used/eaten/drunken/dropped/thrown.

As for the key-layout, I'm using an approximation of Roguelike controls, and relying as little as possible on the mouse (I hate using the mouse for an RPG myself, though I give exception to Morrowind.)

Coming soon: Player status Window.

GM8.1 stuff

I got GM 8.1 Lite. Don't want to get Standard. Can't afford it :P

Anyway, it's got it's good points, and I love the zoom feature for rooms, but… it's not quite enough to change me over permanently.

GM 8 Pro is still fine for my needs.

Also, my internet connection will be intermittent at best, so expect progress updates anytime between now and next month :P

QUICK UPDATE

I did a few things, like sticking the information-boxes at the top-left of the screen (Don't worry, the font is temporary.), and I changed the UI color.

Also, as mentioned in my latest comment, I added more keyboard commands.

Comments

death 13 years, 7 months ago

wtffff is roguelike? >=0

anyway, yeah i guess it's funner that way. games like Final Fantasy that give you infinite space annoy me, takes all the planning and difficulty out of the game.

Astryl 13 years, 7 months ago
Undeadragons 13 years, 7 months ago

Ah, so you are using actual objects for the items, I never though of doing that, but it makes sense, it allows for inheritance, which simplifies things a bit.

LoserHands 13 years, 7 months ago

Is that Finn from Adventure Time?

Cesque 13 years, 7 months ago

Quote:
Is that Finn from Adventure Time?

In any case, his hat is awesome.

death 13 years, 7 months ago

Quote:
Ahem:

The game that all 'rogue-like' games are based on.
ohhhh sounds cool lol. i'll check it out =P

Juju 13 years, 7 months ago

*Slaps death*

Play more games, fool.

Edit: Yeah, that's right, I go around slapping Death.

Juju 13 years, 7 months ago

You know what, I'm going to put that edit back in…