Demonstrating....

Posted by Astryl on April 28, 2011, 5:52 a.m.

QuickRogue!

Play it, kill thieves, be killed by the boss, criticize!

Demo 1

Read Information.txt in the zip.

Comments

PY 13 years, 4 months ago

yes

edit: Okay, I'll admit it, this was an unrelated test comment I planned to delete.

Deleting comments appears to not work. Oh well.

Cesque 13 years, 4 months ago

I like how the game says "You see a thief sneaking towards you" even when I don't.

First things first: did you just use the most amateur take on collision checking with enemies? Everything is alright with walls, but running into an enemy makes both of you bounce off each other. And personally, I think you should stick with the roguelike tradition of attacking upon bumping into an enemy and having items lie on the ground.

That's it for now :)

aeron 13 years, 4 months ago

"You inflict -3 damage on Mega"

>_____>

Yeah, what Cesque said

Astryl 13 years, 4 months ago

Quote:
First things first: did you just use the most amateur take on collision checking with enemies? Everything is alright with walls, but running into an enemy makes both of you bounce off each other. And personally, I think you should stick with the roguelike tradition of attacking upon bumping into an enemy and having items lie on the ground.

I thought I had fixed that O_O. I know I added the code for it (Attacking enemies when you move towards them). I'll check up on it… or fix it when I move the game over to C++.

Quote:
"You inflict -3 damage on Mega"

>_____>
Quote:
That was totally mega
I love being in control of my own games. <3

death 13 years, 4 months ago

ugh… i didn't really like this. is it an RPG or an action game? how long have you worked on this? cause i could whip up something like this in about 3 hours. i'm not trying to be mean, especially to a friend but i expected better from you =P

your platformer is a lot funner than this - i couldn't understand what i was supposed to do in this game. the (very tiny, hard to see and navigate) dungeon was very boring =(

the collision was the final blow for me, even 2 spaces away from an enemy, i was getting hurt. it hurts me even if i'm not within attacking distance… so i'd say the battle system is bad, very bad. if it's a traditional game, why not stick with the turn-based battle systems? or if it's gonna be action, put some better action to it.

any way this is my honest feedback, i feel it's more helpful to be honest than to just say "nice game". please don't take offense =(

one more thing, yeah ditch the GM lighting lol, never works out well for anyone. can't wait to see an update on this cause i know you can do better =P

Astryl 13 years, 4 months ago

I don't take offense. I'm kinda ditching GM3D altogether. I want to make this in C++, with a real 3D engine, but that'll take time. :P I'm kinda working on a platformer again, since I do better at those. I'm still tinkering with this though, just… nothing committed.

death 13 years, 4 months ago

yeah i think C++ would work better for you =P make the most of your knowledge!