What will you do?
> Whatisthisidonteven? > Pokemon > Throw Pokeball > RunI'm doing a little pre-release of Hydra.It's not perfect; I have to really re-work it, and I'm doing exactly thatwith my 1.6 and 1.7 branches.1.6 is going to use SDL instead of SFML.1.7 will still use SFML, and have 3D support.I am currently writing the 1.7 branch, carefully and slowly, and doing something smart this time: Documenting as I go. And remembering to Commit all new changes. So… You get 1.5 alpha. If anybody could be so kind as to test it, and heavily criticize it.(I know what's coming. My names aren't standardized, namespaces, etc etc.).To explain all that away: It's a rapid prototype, a proof of concept ifyou will.I'm not reusing any of the code from 1.5 in 1.6/7. If you have any suggestions, feel free to throw them on the pile by the door there.I've included two sample 'games' in the archive. One is my WIP platformer, semi-ported from Game Maker, the other is… you'll see… Anyway, hope that somebody will be able to use the engine.
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Planned Features> 3DS, MD2, MD3 Model loading|animating|displaying> FMOD based sound as an alternative to OpenAL> Completed Networking module> Integrated CHIPAK Archive loader (CHIBI/PAK is an indexed archiver I made specifically for HYDRA. Doesn't rely on Zlib.)> Proper Particle engine.> GUI framework that is better than the one I have right now. (I'm making a custom API for GUI's, designed for in-game use).> Built in level-map loading.> Improved level format> Proper Documentation
is your starcross.exe sample supposed to have no gameplay whatsoever?
Also, the exes in the level-design folder crash (missing dll)Also, why the fuck are all implementations in the freaking header files? What happened to good practices?Last but not least, your naming convention is weird.The engine-in-progress Monocle Engine might offer some similar functionality to what you want, Cyrus.
mio.h
What is this treachery?I cannot build with MinGW compiler (using code::blocks)Which lib is "mio.h"?ha somebody uses 7zip =3
i'm checking it out now…Great Cyrus, now I have to worry about two anthropomorphized foxes running around.
EDIT: lolWhoops. Ha. Forgot the obligatory "lol" at the end there. Now that I re-read that, It does sound mean even though it was just a bad joke. haha.
@Mega