Now I'm officially entering burnout mode. All bugs are fixed, all the required headers should be included… I think there is one thing I forgot:If the compiler complains about not finding glist.h, just delete the line #include "glist.h" in the hydra/master.h header.Also, I included a bunch of examples, and some new functionality: Specifically, my CrunchPAK library that allows you to store game resources in a single file and load them into memory at runtime (Integrates nicely with Hydra and SFML).Read the .txt documents in the docs folder for installation info etc.
PS: If anybody has some suggestions for good games to play, I'd like some.