Hydra 1.5.2

Posted by Astryl on Aug. 2, 2011, 2:19 a.m.

Download it.

Now I'm officially entering burnout mode. All bugs are fixed, all the required headers should be included… I think there is one thing I forgot:

If the compiler complains about not finding glist.h, just delete the line #include "glist.h" in the hydra/master.h header.

Also, I included a bunch of examples, and some new functionality: Specifically, my CrunchPAK library that allows you to store game resources in a single file and load them into memory at runtime (Integrates nicely with Hydra and SFML).

Read the .txt documents in the docs folder for installation info etc.

Comments

Astryl 13 years, 3 months ago

PS: If anybody has some suggestions for good games to play, I'd like some.