Epic Facepalm Moment

Posted by Astryl on Sept. 5, 2011, 2:26 a.m.

You know that feeling when you realize that, no matter what, your Windows installation is screwed up beyond recovery?

You know what's worse? Knowing that you screwed it up, and you can't blame it on a program you installed, or a virus.

Anyway, oddly enough I actually had backups for once, so I was not worried about performing ye olde format.

Anyway, I decided to release some more info on what I'm doing:

Hydra

Currently bug-fixing. I found out why the crash happens at startup: SFML and UXTender.dll, Aero or Glass do not get along well. Of course, people don't want to switch to Windows Classic to play games made with Hydra. Solution? Simple. Ditch cross-compatibility, make new branch that uses a properly set up Win32 window, and offer two rendering methods: SFML and OpenGL (On it's own).

Also figured out how to play a MID in a few lines of code, so that functionality is being added to Hydra.

SAUCE

Not really an important project, but I must say, I am now feeling more awesome since I made a fully functional assembler for the project, with labels.

The emulator itself is still in progress, but it recognizes most of the basic commands:

MOV, JMP, CMP, XCG, BRK, HALT, CALL and RET.

Something I still need to work on with the assembler is indirect addressing.

Foxel

No, it's not an attack by furries or anything. It stands for Fast Voxels. Basically, I'm doing what Ken Silverman did, but I'm doing it differently, and hopefully faster.

Some areas that my engine is attempting to address are:

> Faster Dynamic Lighting

> Texture mapping.

> Tesselation of a sprite by RGB value.

> Conversion of basic geometry to voxels.

StarCross

That's my Megaman clone. No new pics, because I kinda got stuck on SAUCE for the last week. I am gearing up for a demo release though. Got a time-stop weapon :D

The end

Well, no pics yet again. Mostly because any screenshots I did have are now gone. And I was too lazy this morning to take new ones. Oh well. I promise I'll have some for the next blog post.

Comments

LAR Games 13 years, 2 months ago

Wow. Some of these are pretty impressive. I'm interested in the Foxel thing you're doing.

svf 13 years, 2 months ago

I've always wanted to know how Hydra works. And actually use it. Does it require SFML 1.6 or 2.0?

colseed 13 years, 2 months ago

Yeahhh about that…

I bookmarked the earlier blog about the Hydra 1.5.2 download, but wasn't sure what to do with it D:

Toast 13 years, 2 months ago

The point at which I finally reinstalled Windows was when the system font decided to be in italic.

Astryl 13 years, 2 months ago

Quote:
I've always wanted to know how Hydra works. And actually use it. Does it require SFML 1.6 or 2.0?

1.6.

Haven't tested it with 2.0, though I'm going to have to re-download both SFML packages now (I forgot to back-up the SFML library XD).

Quote:
Yeahhh about that…

I bookmarked the earlier blog about the Hydra 1.5.2 download, but wasn't sure what to do with it D:
Take a bite of it. If it bites back, give it to somebody you don't like :P