I don't have the time to spend the whole amount of time on the compo, but (I think) I did a decent job. Here's a tiny fragment from the boss battle:
Download it here: (GMK Included. I'm nice aren't I?)http://64digits.com/users/Mega/Alterality.zipI don't have the time to spend the whole amount of time on the compo, but (I think) I did a decent job. Here's a tiny fragment from the boss battle:
Download it here: (GMK Included. I'm nice aren't I?)http://64digits.com/users/Mega/Alterality.zip
Oh yeah, disregard the story, and the fact that the levels aren't as polished as they could be. I encountered a power surge at 3AM this morning. D:
Luckily, my PC has Surge protection, but I don't like working with flickering lights.The story fits the theme well, the length of the game was adequate, since there was a lack of checkpoints. I enjoyed it, although the weapon switch system was over-elaborate, a button that switched between the two guns automatically would have sufficed.
What the Fuck is wrong with your computer Cesque? :D
…?
That's just a Windows 7 window, resized by our lovely 64digits resize algorithm.i doubt it's just Game Maker's fault for collision, i've made plenty of games where it's rare to get stuck in a wall. it's probably because he had 48 hours to work on the game. very short amount of time. i worked on a 24 hours project before and couldn't get ANYWHERE. i had 1 horrible level with 3 horrible enemies, bad animations and buggy controls, in fact i don't think i even put collision at all xD
as for the game, it was actually pretty fun for a game made in 2 days time. much better than anything i could do in that time. i just can't do a small project… -_-music was decent, last boss was way too easy, i didn't even get hit =oenemies looked pretty good and animated, which was surprising =Dgreat job for 48 hours!