That was a harsh 48 hours (nearly)

Posted by Astryl on Sept. 19, 2011, 2:17 a.m.

I don't have the time to spend the whole amount of time on the compo, but (I think) I did a decent job. Here's a tiny fragment from the boss battle:

Download it here: (GMK Included. I'm nice aren't I?)

http://64digits.com/users/Mega/Alterality.zip

Comments

Astryl 13 years ago

Oh yeah, disregard the story, and the fact that the levels aren't as polished as they could be. I encountered a power surge at 3AM this morning. D:

Luckily, my PC has Surge protection, but I don't like working with flickering lights.

Unaligned 13 years ago

The story fits the theme well, the length of the game was adequate, since there was a lack of checkpoints. I enjoyed it, although the weapon switch system was over-elaborate, a button that switched between the two guns automatically would have sufficed.

Cesque 13 years ago

Also, I'm a genius. I only figured out there are weapons during the boss fight.

Edit: Oh yeah, in one point dark/light world transition lets you get infinite coins :>

JuurianChi 13 years ago

What the Fuck is wrong with your computer Cesque? :D

Cesque 13 years ago

…?

That's just a Windows 7 window, resized by our lovely 64digits resize algorithm.

death 13 years ago

i doubt it's just Game Maker's fault for collision, i've made plenty of games where it's rare to get stuck in a wall. it's probably because he had 48 hours to work on the game. very short amount of time. i worked on a 24 hours project before and couldn't get ANYWHERE. i had 1 horrible level with 3 horrible enemies, bad animations and buggy controls, in fact i don't think i even put collision at all xD

as for the game, it was actually pretty fun for a game made in 2 days time. much better than anything i could do in that time. i just can't do a small project… -_-

music was decent, last boss was way too easy, i didn't even get hit =o

enemies looked pretty good and animated, which was surprising =D

great job for 48 hours!