Hipsters! Some more art!

Posted by Astryl on Dec. 29, 2011, 8:55 a.m.

OK, that mech I drew? Well, I drew it again. In it's flight mode:

Yay.

MORE STUFF

I've got a serious problem with drawing now. I can't get a single bit of coding done, but I'm drawing like crazy. Anyway… here, have a not so polished sprite of… somebody?

OK. More philosophy please (The next comment will provide untold insight into the very structure of this universe, and will win the Nobel Prize)… =3

Anyway, I finally got around to installing Python again (PY will be pleased), and am (once again) considering it as a scripting language for my HYDRA engine, which oddly enough I'm using for a level editor. Interesting.

I have, alas, yet to find something to test my knife on, though the neighbor's cats had better watch out.

Programming Ramble

Since my latest project is all C++, I may as well mention some of what I'm doing now.

First of all, I decided to use HYDRA to make my level editor in. Why? Because it works. I'm still so pleased with the fact that it just works.

My only 'problem' that I've run into so far is making a User Interface. I'm not using WinAPI, nor QT4, GTK or whatever (Because I never learnt how to use them >:3), so I'm making a compact GUI model that uses simple object types and abstraction to create a simple event driven and easy to assemble interface.

Good thing I actually understand how to make an event-driven user interface framework.

(OK, I'm relenting and downloading GTK+, because I'll probably have to use it eventually…)

Otherwise, I'm coming along quite well. Something I've mastered is storing useful data in binary format. For the level editor I'm using a mix between 32-bit values and 8-bit.

This is the current 'layout' for my level format:

BYTES | VALUE

0-2 | LVL (Identifier)

+4 | 32-bit integer that contains the length of the header in bytes from this point

+4 | 32-bit integer that contains the length of the actual data

t*n | Tile index table.

x*y | Tile data + Tile Attribute in sequential format

??? | Object data and positions

So, as can be seen I'm still working some of the length out. But I treat these situations like Algebra: Unknowns are OK, solve 'em later.

Comments

flashback 12 years, 10 months ago

HEIL HYDRA!

JuurianChi 12 years, 10 months ago

Hydra?

Hydra.

C'mon Bob, let's rock!

Kunedon 12 years, 10 months ago

^

Pointless comment stating that this would be a pointless comment.

MMOnologueguy 12 years, 10 months ago

insightful and culturally significant comment that the greatest minds of future centuries will analyze and debate on v

DesertFox 12 years, 10 months ago

Potato.

Eva unit-01 12 years, 10 months ago

Reminds me more of Gundam Wing.

Kamira 12 years, 10 months ago

Eva, don't be so off-topic.

pounce4evur 12 years, 10 months ago

Yay a transformer! :D

Boo, programming. :( Man, this blog looked super exciting for a second there!

EDIT: nevermind, apparently I'm off topic as well :P

Eva unit-01 12 years, 10 months ago

Being off topic is being on topic.

JuurianChi 12 years, 10 months ago

I was off topic before it became cool.