Who says I can't do it?

Posted by Astryl on Jan. 4, 2012, 1:35 a.m.

So, I got into an argument (Yes, and argument) again about C++ yesterday on the YoYoGames IRC.

Turns out that a bunch of misinformed muppets think that my studies in C++ and other high-level languages are a waste of time (I assume they're young enough still to think that they can make a career out of Game Maker).

But an interesting point came up in the conversation: The time it takes for a C++ developer to create a game, as opposed to the time it takes for a GM user to make the same game. The asshats I was dealing with proposed that a C++ developer on his own is only able to release a game every 2-3 years….

So last night, at approximately 20:00 hours, I started a blank Hydra project. 30 minutes later, I had what I usually have after 30 minutes of game development in GM: A platformer. Or at least, the decent beginnings of one:

Collison, animation, input, level loading. I'm much pleased.

I decided to drop my level editor idea, and instead stuck to a useful bit of advice I picked up from another local developer: "Don't make a new tool if a free tool that does the job equally well exists."

So I'm using TileStudio.

Oh yeah, I started navigating my Dev folder yesterday as well, and found this:

That's my old roguelike… except I modded it at somepoint (A different branch).

The codebase for that still frightens me. Must re-design.

Art

I sprited something late last night, in record time:

I'm sure it's full of technical inaccuracies, that Cesque, Rez and Cyrus will point out, but that got me thinking: "What is art?" (Before I saw Stevenup's blog).

And I found the answer:

"Art is a series of unplanned mistakes made in a linear fashion in order to produce a facsimile of a visual perception, real or imagined".

Oh yeah, I found another word for technically perfect art: A photograph.

>:3

Comments

death 12 years, 8 months ago

i'm pretty sure that a developer with a lot of C++ experience can make a game ALMOST as fast as someone with a lot of GM experience. I think their opinion comes from the possibility that they have tried developing with C++ but as a novice they struggled to do simple things which took a lot of time.

Moikle 12 years, 8 months ago

Quote:
Oh yeah, I found another word for technically perfect art: A photograph.

realism does not equal perfection

and not all photographs are realistic

Juju 12 years, 8 months ago

No photograph shows the full picture.

Astryl 12 years, 8 months ago

@SMP: Basically, that's the same view. I'm just not good at expressing it, it seems.

@death: I suppose having started C++ before I knew Game Maker existed helped me along then.

@Moikle, Juju: OK. Point dropped.

Polystyrene Man 12 years, 8 months ago

Quote:
Actually, a good way of looking at it would be to have a slab of stone, and to chisel away at it with the intent of creating an artwork, which is essentially pre-formulated in our minds. Any mistakes we make in our masonry (such as chipping away too much), are detrimental to the final product.
How do you explain "happy accidents," then?