I gave up and extended my blog

Posted by Astryl on Jan. 30, 2012, 1:09 a.m.

… on my game. Honestly, if I have to spend one more hour of my time trying to write the descriptions for this thing I'm going to go mad and implode. So have the unfinished game, along with the 'orrible source code.

In the meanwhile, I'm going to try to scratch together my Backup Plan for the comp.

http://64digits.com/users/Mega/Mega_s_AdventureGame.zip

For the music comp

I've come up with something at last, inspired by some of the Lufia II music. So far, so good. I want this to be my longest and most dramatic song yet.

In other news

I bought Fable: The Lost Chapters on Steam yesterday. Gonna download it in parts.

Also, I'm helping my dad to prep our car for spraying. My arm is still feeling the pain from the work yesterday (Scouring the old paintjob down).

Anyway, back to the drawing board, and time to attempt my Plan B for the comp.

Important Update

Here's your DLL, 64Digits. I'm going to strangle my compiler for not obeying my compiler directives…

libgcc_s_dw2-1.zip

Tested and working on Windows 7, by the way.

Ah well, I may as well add some moar blog, since I added that little bit.

I'm currently learning all the ins and outs of the FMOD EX API, with a view to making some Synth DLLs for my games; a custom module format, if you will.

I've already played around with FMOD's basic oscillators (Square, Sine, Saw and Noise) and samples, and so far, it's easy to use.

But what sirXemic was saying: Visual Studio is better. Because FMOD and GCC don't get along well unless you use C only.

I'm going to check the website to see if there's a fixed up version that has the GCC compatible bindings, but for now, I've been playing around with DSP filters…

Otherwise, my latest piece of music is coming along nicely. I'm playing around with a dramatic slowdown which jumps to a rapid acceleration, and it adds a nice bit of emphasis prior to the main themes kicking in.

Anyway, pretend to like my adventure game,

Comments

sirxemic 12 years, 7 months ago

DLLs missing

Castypher 12 years, 7 months ago

Quote:
Lufia II
FUCK YEAH.

JID 12 years, 7 months ago

D:

sirxemic 12 years, 7 months ago

Quote:
Quote:
Code::Blocks
Awesome ^^
Visual Studio 2010 Professional is better >:3

Also, where are those DLLs >_>

death 12 years, 7 months ago

laaaaaaazyyyyyy =P

so does it work without the DLLs or is it completely unplayable? Usually when a program says it's missing a DLL you can easily google it and find it. i remember a site where they have info on like every DLL ever and links to sites where you can download them.

i look forward to your next music piece though.

sirxemic 12 years, 7 months ago

Quote:
Usually when a program says it's missing a DLL you can easily google it and find it.
That's true, but I am just forcing him to make life for everyone who wants to play it easier >_>

LAR Games 12 years, 7 months ago

Hmm. I'm missing a DLL as well… And I don't really trust those DLL download sites.

Cpsgames 12 years, 7 months ago

Quote:
Visual Studio 2010 Professional is better >:3
^

Astryl 12 years, 7 months ago

DARN IT. I'm sure I compiled that with static linking this time. >:{

Let me guess, libgcc_sw something or other .dll? Meh. I'll upload it in a minute.

Quote:
Visual Studio 2010 Professional is better >:3
I'll admit to that, but hey, I use what I can afford and free is good. Also, open source >:3

Quote:
so does it work without the DLLs or is it completely unplayable?
Oh it works, I wouldn't release code that didn't at least run. It's just not very much of a game.

Quote:
That's true, but I am just forcing him to make life for everyone who wants to play it easier >_>
*cough* buggy installers *cough* winter comp *cough*

Anyway, I'll get the libgcc DLL uploaded… I might have it somewhere on this PC already.