I only got five hours of sleep last night, due to the heat, Neverwinter Nights 2, and that large cup of coffee I had. Doesn't hurt me, but I wish I'd done a bit more than bashing in the skulls of Dock Thieves. >_>
Anyway, due to a bunch of people IRL nagging me to try make 'real' music, I opened LMMS and did this:http://soundcloud.com/mega1992/driftI hate sequencers. And that includes FL Studio, which I tried, and the only thing I like about it is the semi-authentic sound of the FL Slayer plugin.BACK TO CHIPTUNE!BUT LISTEN TO THIS FIRST: Eh, somebody asked in my last blog why my sprite was blurry? XNA's integrated scaling. I decided to work around that in a simple way: Scale the sprites in the image editor so their native size matches the size I want.I've got a main character now, and a standard NES palette (Borrowed from the NESTech Docs I have). I'll upload pictures soon.Anyways, I have to come up with a game based around searching for a transvestite dungeon. Roguelike perhaps? Hmmm… *wanders off into thought*Five hour turnarounds and horribly hot weather
Posted by Astryl on March 12, 2012, 2:25 a.m.
lolololololol
NWN2 was alright. Other RPG's are much better though.
Sounds okay.
Your chiptune stuff is better.I tell you, one thing I do not enjoy is working with a sequencer, or with samples. I like the clean surgical precision that chiptunes offer me.