Shaping Up

Posted by Astryl on March 19, 2012, 2:12 a.m.

Disclaimer: Written at ??:??:?? early this morning after drinking ??? and eating ???. Fill in the blanks, because I don't remember.

I spent quite a bit of time last night working on Search for the Transvestite Dungeon. So far, it has very few transvestites, lots of empty rooms (Now with variations and slightly improved artwork) and a player who is left to idly wonder the halls of Lolwhere.

Screenshots:

But that character definitely looked out of place, so:

I just realized now that I've been making walkframes quite easily now (For platformers, at least). That's a good thing, since I have a lot to get through, both for this project and my other one.

Speaking of my other project, which I've dubbed Arceus for no reason at all, I've designed an interesting gameplay gimmick. Not sure whether it'll work or not, but I'll have to try it out first to find out :3

If you saw the last screenshot I posted of the game, you may notice the odd appendages on the back of the player. These are wings and boosters, in all their low-res pixel-art glory. When you jump, they extend, and if you hit the jump key again in mid-air, you initiate a hover. The hover keeps you dead-still, for an indefinite period of time.

And before you think anything of it, you can't move while hovering. What I am planning though is a series of jet upgrades that you pick up during the game. Each one allows you to perform a dash in any of the eight major compass directions. At the end of the dash you can either continue to hover, drop or dash again if you have enough power/whatever I use.

Also, I've figured out the bare bones of the story for the game based on a crazy dream I had.

Quote:

Story in a nutshell:

Evil Assimilating Nanotech Robots of Darkness Capturing people and turning them into evil slaves. Player somehow keeps own will. Go blow shit up.

Actually, I have quite a bit more than this, but I'm not releasing any more of the story because that'd spoil the game when/if I finish it

Don't complain about the unoriginality. I haven't got a lot to work with, and I do have a self-imposed deadline (August 25th).

Working in C# has been quite an interesting experience. Almost all the in-game bugs were due to me forgetting something important (Copy+Pasting code that operates in one direction (For instance, moving right) and forgetting to change the directions to face left (Therefore having some interesting collision bugs)).

Ah well, I guess today shall be well spent trying to add some of those damned transvestites to the game for people to beat up.

Comments

Castypher 12 years, 6 months ago

Hey, everyone.

You want to know why people keep dropping out of contests?

It's because Mega makes too much progress too fast.

And wins every damned competition.

For that reason I'm going to go ahead and skip devlogging so I don't feel so ashamed.

Ferret 12 years, 6 months ago

Yeah screw you Mega! >:l

Astryl 12 years, 6 months ago

Aww c'mon, I really don't feel I've gotten anywhere yet. What's a randomly generated dungeon with exits and a character, no battles, no UI, no inventory? It's a prototype, sir! And barely one at that. Seriously, if anybody drops out because of this game, I'll…. I'll… eh… Nevermind. May's well keep working. I'm thinking of working on some UI/Stats/Inventory tonight.

Acid 12 years, 6 months ago

Don't worry Mega, I'll stay in to make your game look better.

Astryl 12 years, 6 months ago

Quote:
Don't worry Mega, I'll stay in to make your game look better.
So what does your game look like [/interest]?

Castypher 12 years, 6 months ago

I'm just implementing functionality, no gameplay as of yet.

And it doesn't help that I'm trying to mess around in Unity on the side.