Well, I got stuff done today.

Posted by Astryl on March 31, 2012, 10:32 a.m.

After this mornings mention on the 64RPG #04 topic that I'd try my hand at a tileset or two, I came up with these rapid concepts. Three of them, to be exact.

Concept One

Very plain. Sets a basic style, which is based of the extremely simple Zelda viewpoint (Parallel perspective, or oblique).

Concept Two

This one is based on Number One, but I took it further, started looking att he correct perspective for doors, made some corners and started some different floor types for different elevations. They need border tiles.

Concept Three

Horribad gradient darkening. Turn your eyes away, people. NOTHING to see here… (Actually, a more refined version of this via palette manipulation could be used for darkened rooms).

Bitch please.

Oh, and some chiptunes

Cover of the cave theme from an old NES/FamiCom game, Jackie Chan (By Hudson):

http://soundcloud.com/mega1992/cover-jackie-chan-nes-cave

And an original one that I put together a few nights ago:

http://soundcloud.com/mega1992/ultima-persevere

Well, there we go. Enjoy. If you don't read/look/listen, then make an aggravatingly trollish noise in the little white box below.

Comments

death 12 years, 7 months ago

i still can't stand the zelda style. i understand why it was used, so you could see all sides of the room but still my eyes just start cursing excessively at my brain when i look at it. its like one of those annoying pictures with multiple points of view merged into one. as for the tilesets, um well they're decent but they don't really fit well together.

firestormx 12 years, 7 months ago

Good start with the tilesets. =)

Though they all kind of blend together. Maybe the ground should be more sand coloured or someting.

It kind of just looks like ground, with a border around it, and the raised area looks like it's just a second square in the middle of the larger square.

Astryl 12 years, 7 months ago

I'm working on varying levels of floor, so the lower floor will be darker and less saturated while the higher floor will have more light on them. Of course, that whole set is just five minutes work from yesterday :P

@death: I know, but it's useful to be able to see all exits on all sides. And I'm working on the general set (And testing them in a simple GM game to see if they fit in nicely).

Astryl 12 years, 7 months ago

Also, I see that somebody is playing April Fools jokes on my blog title… Hmm. Good one!