So, let's get this started in a classic way.
After my disappointing performance in the Google Code Jam, I was feeling depressed. Then I noticed on my Twitter feed that people were going nuts about Ludum Dare again, so I figured it must be taking place.Anyway, the theme was minimalism. I made a simple platformer of sorts, taking inspiration from Canabalt a bit. I went for a minimal control scheme, though originally was going for minimal graphics.TL;DR: I don't do minimal >:{Here's a screenshot:And here's the game's pageI'm hoping I do well in this one :3And a timelapseRecorded this while developing the game: Aaand… I'm done. I'm going to go play a game or something. I've had very little sleep between Friday and now.
I weighed the two methods up; friction made it too imprecise, sending me barreling into rockets too often without chance of stopping in time.
But thanks :P