Mega's 7DFPS stream

Posted by Astryl on Aug. 10, 2013, 5:25 a.m.

Up to somewhere between three and four hours of me typing stuff out, deleting stuff, and derping.

All the videos are here:

http://www.twitch.tv/64mega/profile/pastBroadcasts

I got several major things done today, those being collision detection and player movement.

Exile's collision detection system was a mess of AABB with lots of testing for the 3D aspect, when I added it later on.

Abyss uses line intersection for the XZ plane, and completely ignores the Y axis (Except in some basic tests, so you can't slip through 4 pixel high gaps).

Editing is far more streamlined than Exile's system, as it's all internal and you can preview your work immediately.

Maps are limited currently to 128x128 tiles, but this could easily be changed by modifying a single constant if I feel it's necessary.

Anyway, screenshot time:

I should probably start considering adding some gameplay to the game now :P

Derp Count: ~27

Lines added so far: ~2000

Comments

death 11 years, 3 months ago

lol derp count. i wouldn't want to count those myself, probably would have more derp lines than real code xD

i might take a look at this a little, would be interesting for me to see someone code in something other than GML.

Astryl 11 years, 3 months ago

Heh. I thought it'd make for an amusing alternative to the usual stats (Lines per hour, or lines total).

Jeremy 11 years, 3 months ago

I found you in Notch's 7DFPS stream, Mega. =P

Astryl 11 years, 3 months ago

That's surprising, given that Notch's stream is so full of "Where's Minecraft 1.7?" and such. :P

I like how Notch made his enemy/weapon sprites; similar to the method used for Doom.

I should update the blog…