Up to somewhere between three and four hours of me typing stuff out, deleting stuff, and derping.
All the videos are here:http://www.twitch.tv/64mega/profile/pastBroadcastsI got several major things done today, those being collision detection and player movement.Exile's collision detection system was a mess of AABB with lots of testing for the 3D aspect, when I added it later on.Abyss uses line intersection for the XZ plane, and completely ignores the Y axis (Except in some basic tests, so you can't slip through 4 pixel high gaps).Editing is far more streamlined than Exile's system, as it's all internal and you can preview your work immediately.Maps are limited currently to 128x128 tiles, but this could easily be changed by modifying a single constant if I feel it's necessary.Anyway, screenshot time:I should probably start considering adding some gameplay to the game now :PDerp Count: ~27Lines added so far: ~2000
lol derp count. i wouldn't want to count those myself, probably would have more derp lines than real code xD
i might take a look at this a little, would be interesting for me to see someone code in something other than GML.Heh. I thought it'd make for an amusing alternative to the usual stats (Lines per hour, or lines total).
I found you in Notch's 7DFPS stream, Mega. =P
That's surprising, given that Notch's stream is so full of "Where's Minecraft 1.7?" and such. :P
I like how Notch made his enemy/weapon sprites; similar to the method used for Doom.I should update the blog…