Well, I'm down for this, even though I was so sure I wasn't going to be competing this time round.
As usual, in a fit of madness, I came up with two ideas. I have absolutely no inkling as to which one, if either, will be complete by the end of this, but it's the attempt that counts.First up…Darkness - PlatformerDecided to make a Castlevania clone. Spent a day or two studying sprites from the old NES/SNES CV games, animation styles, palettes, etc. Have this so far: I'm using the NTSC NES palette (Basically, limiting my palette to the color range the NTSC machines had available, and limiting each 8x8 tile to a palette selection like the original machine did), and am generally trying to make an original take on the NES games, with a few features from the SNES ones (No multi-directional whipping, if anybody cares).My brother noted yesterday while I was playing CV3 for inspiration, that I beat Konami's walking animation for that game (Trevor's shoulder keeps 'popping' forward while walking and when walking up stairs in a really weird way that I can't unsee now).Anyway, this is my first bet. Straight up platformer. Typical me.Lightbound 2The last time I entered S4D, and actually finished a game, it was Lightbound.Looking back at it, it was a good idea, but I chose a poor environment to execute it in. Now that I have an engine to work with that knows what light is (More or less), I feel a new version of Lightbound is called for.No screenshots of it yet though, since I'm still working on getting my shaders right after Abyss. Other stuffIt's been a while since I've blogged…Yesterday, I finished the final Homework assignment on an EdX course I was taking: Software as a Service (A software engineering course with web development as a carrier).It was a two parter (The first part being the 'intro', basically). The head-count in the physical lecture hall and online chatroom decreased dramatically about halfway through part two, so I'm glad I stuck it out.Got a certificate for the first part so far:
I've still been here… I've just had a dearth of blog posts. :P
Guess Lurker's syndrome struck.can't wait to see Lightbound 2. i want to see some more 3D horror/adventure games be made in this comp. Nice work on the stairs in that CV game too. For some reason, last time i tried to implement that it turned out to be a disaster. that was a long time ago though, i could probably do a bit better now xD
The stairs were quite easy to figure out this time round. When you press up/down to start climbing the stairs, a state variable called stairs is set to a number (1 or 2, depending on whether the stairs are left facing or right facing).
Then, in the control script, it exits the script if stairs is > 0, and the stair climbing script handles things itself.Lightbound is going to be a really interesting project, technically speaking. There's a lot of very nice effects I can pull off with shaders that, prior to now, I've been unable to do.wow…. i keep looking at that degree and thinking "one day i'm going to wish i had one of those."
people would always mention online schooling to me and i'd brush it off, cause i'd say "i miss being in a classroom." but it's like no i don't, irl classes suck and i'm over-romantizing them. <_< one day i'm gonna wish i had something professional in my portfolio rather than "oh i make terrible indie games and music that no one understands."