Projects 2013/14

Posted by Astryl on Nov. 11, 2013, 4:42 a.m.

I just finished organizing my projects folder, and I decided I'd give everybody a little rundown of what I'm working on for the remainder of this year and into next year.

A couple of these projects I've never mentioned before, or are still in the design/planning/framework phase, and I'll label them as such.

SC6

Also known as Spectrum Core 6, the latest iteration of the engine I wrote Exile in, and the next phase in it's development.

I plan on focusing on the 3D side of things from now on, specifically adding in support for non-AABB collision, raycast testing, 3D models and complex geometry, BSP based levels, shadowmaps and lightmaps and hooks for the Bullet physics engine.

Of course, all that stuff is just there in case I ever feel like using it. More likely I'll still be creating the usual simplistic looking games with it.

Status: Currently at Version 5 + a few commits

PRISM

An offshoot of SC5/6, but with a focus on 2D. I eventually want to move most of my 2D projects over to C++.

Reasons? Shaders. Better audio engines. OpenGL. Better control support. Easier Linux ports.

Both SC5 and PRISM are being coded with Linux in mind; I haven't compiled either on my Linux desktop for some time, but I take care not to use any Win32 specific code.

Status: Collecting data…

UNTITLED GAME (ARCH.EXE)

After playing La-Mulana I was hit by inspiration, and started chalking up ideas for my own similar game. At this phase, I have plenty of ideas and very little in the way of anything else.

Status: Design phase

DARKNESS

My competition game. Still working on it, though I've only been adding more art at this point:

Status: Hit-dragons-in-the-face phase

DARKNES

The NES version of my competition game. Except that this one is basically just the player sprite moving across a blank screen at the moment.

All work at the moment has basically been me twiddling with the 2A03 to see what happens.

Status: Nowhere near complete

STATION X

Temporary name. I've been wanting to create an FPS with the SC engine for a while (The one I used in Lightbound and Exile).

Got some basic groundwork down, but I'm working on something useful for models and items (See next entry).

Status: Lightbound with new code

VOXMOD

Basically, think a good sprite editor, in 3D. I have several modes planned for this. Let me drop an excerpt from the docs here:

Quote:

Modes:

SCULPT:

——-

Starting with an NxNxN block of blocks, each containing 8x8 or 16x16 subvoxels,

the modeler can chip away, paint, adjust, etc the block into a shape they want.

GENERATE:

———

Based on an experimental idea. Generate a 3D model from a flat image by

taking average luminosity values and a maximum model width.

BUILD:

——

Using a reference picture, you can place blocks on either side of the picture,

with or without mirror editing.

COMPOSE:

——–

Weld models together into a metamodel, allowing for creation of characters, animated

items, etc.

ANIMATE:

——–

Works on a metamodel. Create Animations using keyframes. Basic transforms and rotatations

of sub-models supported.

It's difficult to describe how I have the interface planned, but I feel it'll be really intuitive to use; like any 2D sprite editor with a third dimension added (Click to paint, basically).

Status: Framework + Designs

And that's it. I'm keeping my project pool relatively narrowed. Not working on Exile currently; working in version 1 of Spectrum is horrible.

I'm most likely going to rewrite the core game from scratch on V5.

I'm planning on putting up PRISM on GitHub once I've got it running to spec. The rest of my projects though are going to stay closed source. Why? Because nobody wants to see my unorthodox code :P

EDIT: Oh, and it's my birthday tomorrow. Turning 21. Plans are: Try not to get drunk, eat cake, delegate phonecalls, play games.

Comments

death 10 years, 10 months ago

I see your working on a lot of 3D lately, that's pretty cool. Also loving the tileset for Darkness. Oh and happy early birthday. (actually it may already be tomorrow there lol) It seems i am only 8 months older than you [:P]

Astryl 10 years, 10 months ago

Nah, it's not tomorrow yet, but thanks :P

JoshDreamland 10 years, 10 months ago

Reminds me I wanted to play around with palette graphics.

Also, your birthday plans beat the hell out of mine. I've had a total of three weeks off school since my 21st birthday in January. I went out to eat with my parents over the weekend, but didn't have time for anything else.