Shinobi Playthrough

Posted by Astryl on March 12, 2014, 1:59 p.m.

I come from afar to bring tidings of carpal tunnel syndrome, frustration and evil game design. I come to bring you Shinobi, Sega's classic cash-cow in the arcades of the 80s.

There is a lot of dying in this video. If my mic had been on, there would have been many disturbing pained noises and possibly some swearing going on too.

I used to play this game on an actual cabinet back in 2000/2001 (Probably a bootleg, since this is South Africa, and I'm pretty sure that Sega wasn't shipping units to this country). It ate money like crazy, and that's about all I remember.

I also used to dominate the scoreboard, but most people didn't play for long.

Anyway… time for a review of sorts. Because I'm that pissed off with this game.

Shinobi is basically Ninja Gaiden's spiritual predecessor. You play as Joe Musashi, a generic ninja off to stop terrorists who have kidnapped a bunch of children.

Can't fault the plot. Because really, who cares about the story in an arcade title? :P

Anyway, the first level throws you right into the action. You soon learn that this game hates you, hates your family, hates your guts and wants to destroy your sanity.

One hit kills are the first thing you'll run into, and this is where a lot of my old friends used to give up. Shinobi is all about memorizing enemy locations, patterns, etc.

And when you're paying for each set of three lives, you're not going to be feeling like doing much memorization.

Luckily for me, I'm using MAME. So the only thing this is costing me is time (I seriously spent all day getting a usable run out of this game).

Later on, you start noticing some really evil level design. At one point in Stage 3, you jump into a little 'well' between two pillars, and four blue Ninjas spawn on either side of you. These buggers leap up (And are invincible while jumping), and try to hit you on the way down (They track you). This part alone took me a ridiculous number of tries to get past. And I had the fortune of not having to pay for this.

Now, using the South African costs of the old machine (5 ZAR, around a Half Dollar), and considering the number of continues I went through in my first playthrough earlier today (Only up to Stage 4 on Normal difficulty), I would have spent around 800 ZAR ($80) on that single (And incomplete) playthrough.

Moving on…

As mentioned, my first playthrough saw me getting to Stage 4. I was playing on Normal difficulty (More enemies in nastier locations), and had 3 lives per play. Unlimited continues.

And then you hit Stage 5. Guess what Stage 5 does? It doesn't allow you to continue. Now imagine this. You're a kid, you've just heroically mashed your way through the first four stages, you put in an extra credit on Stage 5… and then the game tells basically tells you "Haha, start over from the beginning sucker!".

Because that's what it does. So yeah, holy shit. I was getting tired of starting from the beginning in the vain attempt to memorize the patterns of the enemies in Stage 5. So I enabled the "Free Play" switch. This is basically an infinite lives mode built into the game; and even then the game felt unfair. I nearly ragequit on the final boss.

In the video, I cut around 20 minutes of me flailing around trying to figure out the pattern required to defeat it.

Anyway, faults aside, Shinobi is a solid game. The controls are fluid enough that you can respond to many split-second situations (With some exceptions), and the graphics look great for the time.

The music was interesting… for all of two minutes. Then they kept reusing the same tracks over and over, and it got really boring.

All told… I'd recommend that anybody who hasn't tried Shinobi, try it. And learn; as game developers, we need to steer clear of bullying the player like this. I understand that it was a 'necessary' business tactic in the arcades, but let's keep this type of design well away from home systems. :P

Well, I might record some more games. Already thinking of doing Shinobi 3 (Mostly because the music in that game is great, the controls are better… generally speaking, the game is better). Other suggestions welcome (I can record mostly anything, besides Minecraft).

EDIT: Oh, and a friendly Damn You to Visor for convincing me to play this again :3

Comments

Kunedon 10 years, 6 months ago

Boy, this game looked painful to play through, heheh. Nicely done, in any case.

Quote:
Other suggestions welcome
Gradius III or Renegade. Arcade versions, of course.

Castypher 10 years, 6 months ago

<Kilin> !s Haunted Magical

<xbot><Cyrus> Magical Castle. That is all.

I think it'd be pretty interesting to see you play 64Digits games. Now that I've found software that can record pretty well, I've considered the same thing.

Astryl 10 years, 6 months ago

Quote:
Haunted Castle. That is all.
Sure, once I re-stock my anti-depressant supply.

Quote:
I think it'd be pretty interesting to see you play 64Digits games. Now that I've found software that can record pretty well, I've considered the same thing.
Yeah, I was thinking of doing this.

Visor 10 years, 6 months ago

I feel a little bad about not telling you about stage 5. This game is evil as hell. Glad to see that you did in-fact beat it though, so well done.

Oh, and those blue ninjas… my god. I bloody hate them. They almost took my sanity.

Again, well done. Keep these vids comin'

Unaligned 10 years, 6 months ago

Metal Slug seems right up your alley.

Astryl 10 years, 6 months ago

Quote:
Metal Slug seems right up your alley.
Now there is a capital idea. I love Metal Slug :D

NeutralReiddHotel 10 years, 6 months ago

i don't like games that are too hard to beat, unless there's a group of friends that are ACTIVELY trying to beat it first to see who gets it done first. this one wouldn't be too much fun by myself and i would likely throw it to the wall

Astryl 10 years, 6 months ago

Quote:

i don't like games that are too hard to beat, unless there's a group of friends that are ACTIVELY trying to beat it first to see who gets it done first. this one wouldn't be too much fun by myself and i would likely throw it to the wall

Whether a game is "too hard to beat" or not is all up to the person playing the game. With a few exceptions, those being Haunted Castle and Ghouls and Ghosts/Goblins. I'm enjoying myself for the most part, though the little nasty twist that Shinobi threw in at Level 5 was a pain in the ass.

NeutralReiddHotel 10 years, 6 months ago

well i'm glad you're enjoying.. personally i'd need outside support for something like ghost and ghouls, because i couldn't even get past level 1. i had never played any games like that before.

death 10 years, 6 months ago

Ghosts N Goblins is actually pretty easy up until Stage 3 where things get really unfair. There aren't many stages in the game either, if you had a larger life bar, say like 5 hits till death, i would assume most people could fly through the game. It's the fact that you die in 2 hits that will kill you quickly. There's only one difficult spot in Stage 2 and it's a spot that's so annoying it prevents me from ever trying to beat the game again as i know i would have to play that area again. Also checkpoints are too far away.

Playing Shinobi on SMS or NES is actually pretty fun. For anyone not up for the extreme unfair difficulty of the arcade version, go try the console versions, preferably the SMS version, it's a lot more fair.