Mega's Competition Dev Log #5

Posted by Astryl on April 20, 2014, 1:15 p.m.

Yesterday, I was looking at the other dev logs. Some really high quality work you're doing guys. Really high quality.

Made me feel a bit down, actually.

So I stopped giving a damn; I'm not aiming to place well, or finish a game. At this point, I'm just aiming to make something and have fun doing it; so I'm doing whatever I feel like. At this point, I feel like remaking something of mine into a high-speed 3D game.

At this rate I'll either have a small demo of my platformer, or a demo of this out by the end of the month, but it's fine by me; I don't have that much time on my hands anyway.

Anyway… Screenshots. Lots of them.

The game has the probably temporary name of "Project Phoenix", based on my old game Tunnel Space. In that game, the player controlled a ship that was moving along an endless stage with various obstacles moving down the top of the screen; you had to dodge these, and the game got progressively faster.

My original vision for it was that the game was about a 'space bridge', essentially a huge tower with magnetic rails that specially designed ships could use as a launch guide.

I'm having this take place on the ground at first. I want a huge tower to be looming in the distance, and once you reach it you'll ramp up onto its surface and progress to the next part of the game. Eventually, you reach space. From here, I have a plan for a boss battle.

On the way, enemies and obstacles will spawn, and you can dodge/shoot them.

I'm working in Unity, and so far the process has been easy. The modeling has, likewise, been easy; I've had enough practice with Blender that I can get around pretty quickly.

Made the ship model in about an hour, drew the texture in a couple of minutes, generated a normal map from that and used Projection Painting to map the texture to the geometry. All told, about 2 hours total work, perhaps, for what is basically the highest level model I need to create (Especially considering that you'll be staring at the back of the ship for some time).

Also, it just suddenly hit me how easy this all is. I already have a ship racing at breakneck speeds through a canyon.

Dark Souls stuff

This, basically. Was having a bit of trouble with Ornstein and Smough; reached them on my offline profile first, and had no humanity. So I couldn't summon Solaire. Nor could I defeat that prick Lautrec at first.

So I ran back to Firelink Shrine and started exploring areas I was having trouble with before.

In summary, I destroyed the Hydra, and then Havel. Likewise with the Dragon on the bridge in Undead Burg.

Went back to Anor Londo and basically ran up to Lautrec and introduced his back to a Crystal Halberd a couple of times.

Then, I summoned Solaire and fought Ornstein and Smough again. Solaire actually survived until about halfway through the second phase of the fight, which is a far cry from the battle with the Gaping Dragon (He lasted all of ten seconds there).

Took out Ornstein first, then danced with Smough for about ten minutes (I was being extra careful).

So yeah, I did it. That was the most satisfying victory I've had so far.

Comments

Astryl 10 years, 7 months ago

Modeled the first enemy today; took about an hour of time including texturing and fixing the derped normals.

Still a bit of prep-work to do before I can make the enemies actually do anything. I need to rework the way the 'world' works. At the moment, there are two extra long segments of 'road', and the ship moves along these and jumps back when it hits a certain point, giving the illusion of an infinite level.

Then, thinking a bit yesterday, I realized that this is going to be a pain in the ass to work with. So my new plan involves the level moving, but the ship staying stationary. Looks the same either way.

Speaking of looks…

6 days left. At this rate, I'll have a tech demo with explosions; but that's OK. At least it'll be a good lookin' demo.

Acid 10 years, 7 months ago

Some douchebag that apparently tried to emulate your style, but he clearly has no ear for music and is just a shitty composer in general. He even went as far as to steal your name. The GALL of idiots…

Astryl 10 years, 7 months ago

The nerve of these imposters!